16bit colorspace rendering? [Somekind of Android bug]
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02-05-2013, 05:31 PM
(This post was last modified: 02-05-2013 05:33 PM by VIRGIN KLM.)
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16bit colorspace rendering? [Somekind of Android bug]
Hey everybody!
I have that thing that I can't decide if it's a bug or something gone wrong but I noticed that other people don't have it. It seems that the emulator gets lauched at 16bit colorspace (I can see posterizing effects). When I say that I notice it in the emulator I mean as soon as I launch the application, Instead of smooth color transitions in this blue-ish gui I have weird posterizing between the shades. The same issue applies when I launch games which is a bug I don't understand. If you need any images/log tell me, but I think they wouldn't be really usefull. Some info: HTC EVO 3D (GSM) Stock Gingerbread ROM No Overclocked/Tweaks applied. |
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