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Why we need buffered rendering ?
02-05-2013, 09:56 AM (This post was last modified: 02-05-2013 09:56 AM by Carter07.)
Post: #4
RE: Why we need buffered rendering ?
(02-05-2013 06:17 AM)Merivex Wrote:  When I disable buffered rendering , I got full speed and 2x graphic but the sound is really choppy . But when I enable buffered rendering and disable 2x rendering , the game is slow and when enable 2x rendering , the game is 2x slow Big Grin . So I think we dont need buffered rendering because it makes the game slow . Smile

The speedup when you disable buffered rendering is not due to buffered rendering itself but, as Henrik said on github, it's because a bug that makes the screen render at a lower resolution putting less strain on the fragment shader.

Disabling buffered rendering, now that the bug is fixed, makes games slower than having it enabled.
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Why we need buffered rendering ? - Merivex - 02-05-2013, 06:17 AM
RE: Why we need buffered rendering ? - Carter07 - 02-05-2013 09:56 AM

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