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Grand Theft Auto: Chinatown Wars
#17
EUR / 0.8.1-907 / Win7 / CSO / Ati 4870 (13.1) / Phenom 2 X4 955

same here, without savegame. Crashes when going to the fishes. The start of the game with intro video and plane cutscene works well so far. I noted when i switch "rendering resolution" to 3 or above or even fullscreen, i got the same picture as post #4 but np, if i switch back to number 2 i have the game running normal until the mentioned "going to the fishes" scene. Just crashes.

Heres the Crash log from Win7:

Code:
Problemsignatur: Problemereignisname: APPCRASH Anwendungsname: PPSSPPWindows64.exe Anwendungsversion: 1.0.0.0 Anwendungszeitstempel: 51f58d18 Fehlermodulname: StackHash_2264 Fehlermodulversion: 0.0.0.0 Fehlermodulzeitstempel: 00000000 Ausnahmecode: c0000005 Ausnahmeoffset: 0000000005e00096 Betriebsystemversion: 6.1.7601.2.1.0.256.4 Gebietsschema-ID: 1031 Zusatzinformation 1: 2264 Zusatzinformation 2: 2264db07e74365624c50317d7b856ae9 Zusatzinformation 3: 875f Zusatzinformation 4: 875fa2ef9d2bdca96466e8af55d1ae6e

Heres the PPSSPP Log:

Code:
59:46:191 EmuThread.cpp:122 I[BOOT]: Done. 59:51:294 EmuScreen.cpp:64 I[BOOT]: Starting up hardware. 59:51:294 System.cpp:71 I[HLE]: PPSSPP v0.8.1-907-g4879187 59:51:296 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000E5E0000 (mirror at 0 @ 0000000088730000, uncached @ 00000000C8730000) 59:51:342 Loaders.cpp:136 I[LOAD]: Identifying file... 59:51:342 PSPLoaders.cpp:121 I[LOAD]: ULES01347 : Grand Theft Auto: Chinatown Wars 59:51:342 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 59:51:342 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized 59:51:343 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O... 59:51:343 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulatoren\PSP\ppsspp-v0.8.1-907 x64\memstick\ 59:51:343 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulatoren\PSP\ppsspp-v0.8.1-907 x64\memstick\ 59:51:343 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulatoren\PSP\ppsspp-v0.8.1-907 x64\flash0\ 59:51:343 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulatoren\PSP\ppsspp-v0.8.1-907 x64\flash0\ 59:51:389 GLES\Framebuffer.cpp:205 N[HLE]: GPU Vendor : ATI Technologies Inc. 59:51:389 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats 59:51:389 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats 59:51:389 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulatoren\PSP\ppsspp-v0.8.1-907 x64\memstick\PSP\PPSSPP_STATE 59:51:389 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulatoren\PSP\ppsspp-v0.8.1-907 x64\memstick\PSP\PPSSPP_STATE 59:51:419 HLE\sceKernel.cpp:135 I[HLE]: Kernel initialized. 59:51:427 HLE\sceKernelModule.cpp:454 I[HLE]: Decrypting ~PSP file 59:51:477 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000014ED0040 59:51:477 Util\BlockAllocator.cpp:154 E[HLE]: Position 08804040 does not align to grain. Grain will be off. 59:51:480 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 59:51:480 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled) 59:51:480 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804040 - 08da3d40 size 0059fd00 taken=1 tag=ELF 59:51:480 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08da3d40 - 0a000000 size 0125c2c0 taken=0 tag=(untitled) 59:51:480 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully. 59:51:535 HLE\sceKernelModule.cpp:557 I[LOAD]: Module CTW: 08bd0190 08b34ed4 08b34edc 59:51:535 HLE\HLE.cpp:199 I[HLE]: Syscall (IoFileMgrForUser, 05572a5f) unknown 59:51:535 HLE\HLE.cpp:199 I[HLE]: Syscall (ThreadManForUser, 71ec4271) unknown 59:51:535 HLE\HLE.cpp:199 I[HLE]: Syscall (sceAudio, 20628e6f) unknown 59:51:535 HLE\HLE.cpp:199 I[HLE]: Syscall (sceAudio, 46ebb729) unknown 59:51:536 HLE\sceKernelModule.cpp:975 I[LOAD]: Module entry: 08804040 59:51:848 root N[BOOT]: EmuScreen.cpp:106 Loading E:\Grand Theft Auto - Chinatown Wars (E).cso... 59:51:849 root I[HLE]: HLE\sceKernelThread.cpp:1940 276=sceKernelCreateThread(name=user_main, entry=08804154, prio=20, stacksize=262144) 59:51:849 root I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) 59:51:849 root I[HLE]: HLE\sceKernelThread.cpp:2069 __KernelReturnFromThread: 0 59:51:849 user_main I[HLE]: Util\BlockAllocator.cpp:359 ----------- 59:51:849 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled) 59:51:849 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804040 - 08da3d40 size 0059fd00 taken=1 tag=ELF 59:51:849 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08da3d40 - 08db4000 size 000102c0 taken=1 tag=UserSbrk 59:51:849 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08db4000 - 09f80000 size 011cc000 taken=0 tag=(untitled) 59:51:849 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main 59:51:849 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fc0000 - 0a000000 size 00040000 taken=0 tag=stack/root 59:51:849 user_main I[HLE]: HLE\sceKernelThread.cpp:1940 278=sceKernelCreateThread(name=stupidthread, entry=08932c78, prio=38, stacksize=2048) 59:51:849 user_main I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000) 59:51:849 user_main I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(276) 59:51:849 stupidthread E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 276 (00000114) 59:51:849 stupidthread E[HLE]: HLE\sceKernelThread.cpp:2563 sceKernelWaitThreadEnd - bad thread 276 59:51:849 stupidthread I[HLE]: HLE\sceKernelThread.cpp:1940 279=sceKernelCreateThread(name=threadmain, entry=08932930, prio=38, stacksize=65536) 59:51:849 stupidthread I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=279, argSize=0, argPtr=00000000) 59:51:849 stupidthread I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(0) 59:51:849 threadmain E[HLE]: HLE\sceIo.cpp:1251 UNIMPL sceIoChangeAsyncPriority(-1, 64) 59:51:862 threadmain I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff650, 167769684) - success 59:51:886 threadmain E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff) 59:51:886 threadmain E[HLE]: HLE\sceKernelSemaphore.cpp:470 sceKernelWaitSema: Trying to wait for invalid semaphore -1 59:51:913 idle0 E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff) 59:51:913 idle0 E[HLE]: HLE\sceKernelSemaphore.cpp:391 sceKernelSignalSema : Trying to signal invalid semaphore -1 59:51:930 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 285=sceKernelCreateThread(name=SysManager, entry=08a758d8, prio=6f, stacksize=4096) 59:51:930 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000) 59:51:931 threadmain I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166) 59:51:997 threadmain I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08bf2840, 512, 32, 0, 44100) 59:52:056 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 295=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768) 59:52:056 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=295, argSize=0, argPtr=00000000) 59:52:057 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 297=sceKernelCreateThread(name=bink, entry=08861414, prio=37, stacksize=65536) 59:52:057 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=297, argSize=0, argPtr=00000000) 59:52:072 bink I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00088000 : 480 x 272 x 3 59:52:196 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 302=sceKernelCreateThread(name=ResourceManagerThread, entry=08b284f0, prio=13, stacksize=2048) 59:52:197 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=302, argSize=0, argPtr=00000000) 59:52:199 threadmain I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(08b40770) 59:52:202 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 328=sceKernelCreateThread(name=overlayloader, entry=089727c4, prio=13, stacksize=1024) 59:52:202 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=328, argSize=0, argPtr=00000000) 59:52:209 bink I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00000000 : 480 x 272 x 3 59:52:527 threadmain I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166) 59:52:844 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 332=sceKernelCreateThread(name=sfx bank loading thread, entry=0884c640, prio=12, stacksize=2048) 00:07:142 bink I[HLE]: HLE\sceKernelThread.cpp:2069 __KernelReturnFromThread: 1 00:07:172 SysManager I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00154000 : 480 x 272 x 3 00:07:196 Bink audio t I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(0) 00:07:196 threadmain E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 295 (00000127) 00:07:196 threadmain E[HLE]: HLE\sceKernelThread.cpp:2563 sceKernelWaitThreadEnd - bad thread 295 00:07:197 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 335=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768) 00:07:197 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=335, argSize=0, argPtr=00000000) 00:07:197 Bink audio t I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(0) 00:07:197 threadmain E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 335 (0000014f) 00:07:197 threadmain E[HLE]: HLE\sceKernelThread.cpp:2563 sceKernelWaitThreadEnd - bad thread 335 00:07:289 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=332, argSize=0, argPtr=00000000) 00:07:291 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 340=sceKernelCreateThread(name=mix sound thread, entry=08a6d8e0, prio=12, stacksize=32768) 00:07:291 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=340, argSize=28, argPtr=08d5afb0) 00:07:307 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 00:07:307 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 00:07:308 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 00:07:308 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 00:07:308 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 00:07:322 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 00:07:322 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 00:07:322 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 00:07:322 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 00:07:322 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 00:07:322 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 00:07:769 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00110000 : 240 x 136 x 3 00:07:781 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00132000 : 120 x 68 x 3 00:07:914 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00154000 (480 x 272 x 3), age 24 00:07:915 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 00:07:915 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio 00:07:915 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 680240, 09fee648) 00:08:117 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 680240, 32768, 0) 00:08:118 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 00:08:298 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00154000 : 480 x 272 x 3 00:08:542 threadmain W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "ms0:" 00:08:542 threadmain W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "ms0:" 00:08:574 threadmain I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0) 00:08:574 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 345=sceKernelCreateThread(name=memstick, entry=08a07b20, prio=14, stacksize=8192) 00:08:574 threadmain I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08bee468) 00:08:574 threadmain I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 8 00:08:574 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=345, argSize=1200, argPtr=08beefb0) 00:10:550 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00110000 (240 x 136 x 3), age 118 00:10:550 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00132000 (120 x 68 x 3), age 118 00:10:551 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00154000 (480 x 272 x 3), age 118 00:10:633 memstick I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(0) 00:10:634 threadmain I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff5a0, 167769508) - success 00:10:727 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0) 00:10:737 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00110000 : 240 x 136 x 3 00:10:737 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00132000 : 120 x 68 x 3 00:10:737 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00154000 : 480 x 272 x 3 00:10:957 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00154000 (480 x 272 x 3), age 6 00:14:242 threadmain W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "ms0:" 00:14:242 threadmain W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "ms0:" 00:14:312 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00154000 : 480 x 272 x 3 00:14:607 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00110000 (240 x 136 x 3), age 7 00:14:607 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00132000 (120 x 68 x 3), age 7 00:14:607 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00154000 (480 x 272 x 3), age 7 00:14:701 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 00:14:701 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio 00:14:713 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 975040, 09fee648) 00:14:726 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 975040, 32768, 0) 00:14:726 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 00:15:008 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0) 00:15:108 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 00:15:108 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio 00:15:108 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 990484, 09fee648) 00:15:141 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 990484, 32768, 0) 00:15:141 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 00:18:845 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00110000 : 240 x 136 x 3 00:18:852 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00132000 : 120 x 68 x 3 00:19:130 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0) 00:19:206 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 00:19:206 mix sound th W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio 00:19:206 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 0, 09fee648) 00:19:263 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 0, 32768, 0) 00:19:263 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 00:22:743 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0) 00:22:819 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 00:22:819 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio 00:22:819 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 1318988, 09fee648) 00:22:877 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 1318988, 32768, 0) 00:22:877 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 00:25:477 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 355=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768) 00:25:477 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=355, argSize=0, argPtr=00000000) 00:25:478 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 358=sceKernelCreateThread(name=Bink thread, entry=08afa1dc, prio=12, stacksize=32768) 00:25:478 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=358, argSize=4, argPtr=09ffee00) 00:27:665 Bink thread I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(0) 00:27:665 threadmain E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 358 (00000166) 00:27:665 threadmain E[HLE]: HLE\sceKernelThread.cpp:2563 sceKernelWaitThreadEnd - bad thread 358 00:27:710 Bink audio t I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(0) 00:27:710 threadmain E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 355 (00000163) 00:27:710 threadmain E[HLE]: HLE\sceKernelThread.cpp:2563 sceKernelWaitThreadEnd - bad thread 355 00:27:710 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 362=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768) 00:27:710 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=362, argSize=0, argPtr=00000000) 00:27:710 Bink audio t I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(0) 00:27:710 threadmain E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 362 (0000016a) 00:27:710 threadmain E[HLE]: HLE\sceKernelThread.cpp:2563 sceKernelWaitThreadEnd - bad thread 362 00:27:927 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00110000 (240 x 136 x 3), age 7 00:27:927 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00132000 (120 x 68 x 3), age 7 00:30:321 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00110000 : 240 x 136 x 3 00:30:322 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00132000 : 120 x 68 x 3 00:40:791 threadmain E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000 00:40:791 threadmain E[MM]: MemmapFunctions.cpp:54 Unknown GetPointer 00000000 PC 00000000 LR 0893905c

should be moved to menu/intro i guess. With savegame its not supposed to be ingame i think^^ i mean, ofc its ingame but its still the intro part.
CPU - AMD Phenom X4 955 BE 3,2 (Stock)
GPU - ATi XFX 4870 1 GB (11.11a)
RAM - 8 GB DDR3-1333
O S - Win7x64
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Messages In This Thread
Grand Theft Auto: Chinatown Wars - by Poo-Tang - 02-05-2013, 05:22 PM
RE: Grand Theft Auto: Chinatown Wars - by xsacha - 05-05-2013, 03:47 AM
RE: Grand Theft Auto: Chinatown Wars - by sfageas - 05-11-2013, 11:53 AM
RE: Grand Theft Auto: Chinatown Wars - by sfageas - 06-22-2013, 11:53 AM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 07-28-2013, 07:19 AM
RE: Grand Theft Auto: Chinatown Wars - by Maverick - 07-28-2013, 10:07 PM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 07-29-2013, 12:01 PM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-03-2013, 10:08 AM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-18-2013, 11:04 AM
RE: Grand Theft Auto: Chinatown Wars - by N69_0 - 08-19-2013, 12:17 AM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-19-2013, 10:39 AM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-19-2013, 05:16 PM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-20-2013, 06:33 AM
RE: Grand Theft Auto: Chinatown Wars - by triPAUD - 08-25-2013, 10:09 PM
RE: Grand Theft Auto: Chinatown Wars - by N69_0 - 08-26-2013, 04:33 AM
RE: Grand Theft Auto: Chinatown Wars - by Henrik - 08-26-2013, 07:25 AM
RE: Grand Theft Auto: Chinatown Wars - by triPAUD - 08-26-2013, 08:03 PM
RE: Grand Theft Auto: Chinatown Wars - by fuphon - 11-21-2013, 07:30 AM
RE: Grand Theft Auto: Chinatown Wars - by Dizzee - 05-10-2014, 05:55 AM
RE: Grand Theft Auto: Chinatown Wars - by -Dant- - 08-24-2014, 01:05 PM
RE: Grand Theft Auto: Chinatown Wars - by -Dant- - 08-24-2014, 05:13 PM
RE: Grand Theft Auto: Chinatown Wars - by -Dant- - 08-24-2014, 08:39 PM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-04-2014, 10:46 AM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-19-2014, 02:20 PM
RE: Grand Theft Auto: Chinatown Wars - by Donel - 09-20-2014, 05:58 AM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-20-2014, 08:01 AM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-21-2014, 04:40 AM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-22-2014, 04:28 PM
RE: Grand Theft Auto: Chinatown Wars - by jco5055 - 04-08-2017, 07:51 PM
RE: Grand Theft Auto: Chinatown Wars - by N-Chiri - 03-23-2023, 12:30 AM

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