EUR / 0.8.1-907 / Win7 / CSO / Ati 4870 (13.1) / Phenom 2 X4 955
same here, without savegame. Crashes when going to the fishes. The start of the game with intro video and plane cutscene works well so far. I noted when i switch "rendering resolution" to 3 or above or even fullscreen, i got the same picture as post #4 but np, if i switch back to number 2 i have the game running normal until the mentioned "going to the fishes" scene. Just crashes.
Heres the Crash log from Win7:
Heres the PPSSPP Log:
should be moved to menu/intro i guess. With savegame its not supposed to be ingame i think^^ i mean, ofc its ingame but its still the intro part.
same here, without savegame. Crashes when going to the fishes. The start of the game with intro video and plane cutscene works well so far. I noted when i switch "rendering resolution" to 3 or above or even fullscreen, i got the same picture as post #4 but np, if i switch back to number 2 i have the game running normal until the mentioned "going to the fishes" scene. Just crashes.
Heres the Crash log from Win7:
Code:
Problemsignatur:
Problemereignisname: APPCRASH
Anwendungsname: PPSSPPWindows64.exe
Anwendungsversion: 1.0.0.0
Anwendungszeitstempel: 51f58d18
Fehlermodulname: StackHash_2264
Fehlermodulversion: 0.0.0.0
Fehlermodulzeitstempel: 00000000
Ausnahmecode: c0000005
Ausnahmeoffset: 0000000005e00096
Betriebsystemversion: 6.1.7601.2.1.0.256.4
Gebietsschema-ID: 1031
Zusatzinformation 1: 2264
Zusatzinformation 2: 2264db07e74365624c50317d7b856ae9
Zusatzinformation 3: 875f
Zusatzinformation 4: 875fa2ef9d2bdca96466e8af55d1ae6eHeres the PPSSPP Log:
Code:
59:46:191 EmuThread.cpp:122 I[BOOT]: Done.
59:51:294 EmuScreen.cpp:64 I[BOOT]: Starting up hardware.
59:51:294 System.cpp:71 I[HLE]: PPSSPP v0.8.1-907-g4879187
59:51:296 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000E5E0000 (mirror at 0 @ 0000000088730000, uncached @ 00000000C8730000)
59:51:342 Loaders.cpp:136 I[LOAD]: Identifying file...
59:51:342 PSPLoaders.cpp:121 I[LOAD]: ULES01347 : Grand Theft Auto: Chinatown Wars
59:51:342 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
59:51:342 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
59:51:343 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
59:51:343 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulatoren\PSP\ppsspp-v0.8.1-907 x64\memstick\
59:51:343 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulatoren\PSP\ppsspp-v0.8.1-907 x64\memstick\
59:51:343 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulatoren\PSP\ppsspp-v0.8.1-907 x64\flash0\
59:51:343 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulatoren\PSP\ppsspp-v0.8.1-907 x64\flash0\
59:51:389 GLES\Framebuffer.cpp:205 N[HLE]: GPU Vendor : ATI Technologies Inc.
59:51:389 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats
59:51:389 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats
59:51:389 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulatoren\PSP\ppsspp-v0.8.1-907 x64\memstick\PSP\PPSSPP_STATE
59:51:389 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulatoren\PSP\ppsspp-v0.8.1-907 x64\memstick\PSP\PPSSPP_STATE
59:51:419 HLE\sceKernel.cpp:135 I[HLE]: Kernel initialized.
59:51:427 HLE\sceKernelModule.cpp:454 I[HLE]: Decrypting ~PSP file
59:51:477 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000014ED0040
59:51:477 Util\BlockAllocator.cpp:154 E[HLE]: Position 08804040 does not align to grain. Grain will be off.
59:51:480 Util\BlockAllocator.cpp:359 I[HLE]: -----------
59:51:480 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled)
59:51:480 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804040 - 08da3d40 size 0059fd00 taken=1 tag=ELF
59:51:480 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08da3d40 - 0a000000 size 0125c2c0 taken=0 tag=(untitled)
59:51:480 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
59:51:535 HLE\sceKernelModule.cpp:557 I[LOAD]: Module CTW: 08bd0190 08b34ed4 08b34edc
59:51:535 HLE\HLE.cpp:199 I[HLE]: Syscall (IoFileMgrForUser, 05572a5f) unknown
59:51:535 HLE\HLE.cpp:199 I[HLE]: Syscall (ThreadManForUser, 71ec4271) unknown
59:51:535 HLE\HLE.cpp:199 I[HLE]: Syscall (sceAudio, 20628e6f) unknown
59:51:535 HLE\HLE.cpp:199 I[HLE]: Syscall (sceAudio, 46ebb729) unknown
59:51:536 HLE\sceKernelModule.cpp:975 I[LOAD]: Module entry: 08804040
59:51:848 root N[BOOT]: EmuScreen.cpp:106 Loading E:\Grand Theft Auto - Chinatown Wars (E).cso...
59:51:849 root I[HLE]: HLE\sceKernelThread.cpp:1940 276=sceKernelCreateThread(name=user_main, entry=08804154, prio=20, stacksize=262144)
59:51:849 root I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
59:51:849 root I[HLE]: HLE\sceKernelThread.cpp:2069 __KernelReturnFromThread: 0
59:51:849 user_main I[HLE]: Util\BlockAllocator.cpp:359 -----------
59:51:849 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled)
59:51:849 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804040 - 08da3d40 size 0059fd00 taken=1 tag=ELF
59:51:849 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08da3d40 - 08db4000 size 000102c0 taken=1 tag=UserSbrk
59:51:849 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08db4000 - 09f80000 size 011cc000 taken=0 tag=(untitled)
59:51:849 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main
59:51:849 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fc0000 - 0a000000 size 00040000 taken=0 tag=stack/root
59:51:849 user_main I[HLE]: HLE\sceKernelThread.cpp:1940 278=sceKernelCreateThread(name=stupidthread, entry=08932c78, prio=38, stacksize=2048)
59:51:849 user_main I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
59:51:849 user_main I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(276)
59:51:849 stupidthread E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 276 (00000114)
59:51:849 stupidthread E[HLE]: HLE\sceKernelThread.cpp:2563 sceKernelWaitThreadEnd - bad thread 276
59:51:849 stupidthread I[HLE]: HLE\sceKernelThread.cpp:1940 279=sceKernelCreateThread(name=threadmain, entry=08932930, prio=38, stacksize=65536)
59:51:849 stupidthread I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=279, argSize=0, argPtr=00000000)
59:51:849 stupidthread I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(0)
59:51:849 threadmain E[HLE]: HLE\sceIo.cpp:1251 UNIMPL sceIoChangeAsyncPriority(-1, 64)
59:51:862 threadmain I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff650, 167769684) - success
59:51:886 threadmain E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff)
59:51:886 threadmain E[HLE]: HLE\sceKernelSemaphore.cpp:470 sceKernelWaitSema: Trying to wait for invalid semaphore -1
59:51:913 idle0 E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff)
59:51:913 idle0 E[HLE]: HLE\sceKernelSemaphore.cpp:391 sceKernelSignalSema : Trying to signal invalid semaphore -1
59:51:930 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 285=sceKernelCreateThread(name=SysManager, entry=08a758d8, prio=6f, stacksize=4096)
59:51:930 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000)
59:51:931 threadmain I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166)
59:51:997 threadmain I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08bf2840, 512, 32, 0, 44100)
59:52:056 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 295=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768)
59:52:056 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=295, argSize=0, argPtr=00000000)
59:52:057 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 297=sceKernelCreateThread(name=bink, entry=08861414, prio=37, stacksize=65536)
59:52:057 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=297, argSize=0, argPtr=00000000)
59:52:072 bink I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00088000 : 480 x 272 x 3
59:52:196 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 302=sceKernelCreateThread(name=ResourceManagerThread, entry=08b284f0, prio=13, stacksize=2048)
59:52:197 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=302, argSize=0, argPtr=00000000)
59:52:199 threadmain I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(08b40770)
59:52:202 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 328=sceKernelCreateThread(name=overlayloader, entry=089727c4, prio=13, stacksize=1024)
59:52:202 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=328, argSize=0, argPtr=00000000)
59:52:209 bink I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00000000 : 480 x 272 x 3
59:52:527 threadmain I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166)
59:52:844 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 332=sceKernelCreateThread(name=sfx bank loading thread, entry=0884c640, prio=12, stacksize=2048)
00:07:142 bink I[HLE]: HLE\sceKernelThread.cpp:2069 __KernelReturnFromThread: 1
00:07:172 SysManager I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00154000 : 480 x 272 x 3
00:07:196 Bink audio t I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(0)
00:07:196 threadmain E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 295 (00000127)
00:07:196 threadmain E[HLE]: HLE\sceKernelThread.cpp:2563 sceKernelWaitThreadEnd - bad thread 295
00:07:197 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 335=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768)
00:07:197 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=335, argSize=0, argPtr=00000000)
00:07:197 Bink audio t I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(0)
00:07:197 threadmain E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 335 (0000014f)
00:07:197 threadmain E[HLE]: HLE\sceKernelThread.cpp:2563 sceKernelWaitThreadEnd - bad thread 335
00:07:289 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=332, argSize=0, argPtr=00000000)
00:07:291 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 340=sceKernelCreateThread(name=mix sound thread, entry=08a6d8e0, prio=12, stacksize=32768)
00:07:291 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=340, argSize=28, argPtr=08d5afb0)
00:07:307 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000
00:07:307 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000
00:07:308 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000
00:07:308 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000
00:07:308 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000
00:07:322 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000
00:07:322 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000
00:07:322 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000
00:07:322 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000
00:07:322 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000
00:07:322 overlayloade E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000
00:07:769 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00110000 : 240 x 136 x 3
00:07:781 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00132000 : 120 x 68 x 3
00:07:914 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00154000 (480 x 272 x 3), age 24
00:07:915 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
00:07:915 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
00:07:915 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 680240, 09fee648)
00:08:117 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 680240, 32768, 0)
00:08:118 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
00:08:298 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00154000 : 480 x 272 x 3
00:08:542 threadmain W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "ms0:"
00:08:542 threadmain W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "ms0:"
00:08:574 threadmain I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0)
00:08:574 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 345=sceKernelCreateThread(name=memstick, entry=08a07b20, prio=14, stacksize=8192)
00:08:574 threadmain I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08bee468)
00:08:574 threadmain I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 8
00:08:574 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=345, argSize=1200, argPtr=08beefb0)
00:10:550 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00110000 (240 x 136 x 3), age 118
00:10:550 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00132000 (120 x 68 x 3), age 118
00:10:551 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00154000 (480 x 272 x 3), age 118
00:10:633 memstick I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(0)
00:10:634 threadmain I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff5a0, 167769508) - success
00:10:727 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
00:10:737 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00110000 : 240 x 136 x 3
00:10:737 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00132000 : 120 x 68 x 3
00:10:737 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00154000 : 480 x 272 x 3
00:10:957 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00154000 (480 x 272 x 3), age 6
00:14:242 threadmain W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "ms0:"
00:14:242 threadmain W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "ms0:"
00:14:312 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00154000 : 480 x 272 x 3
00:14:607 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00110000 (240 x 136 x 3), age 7
00:14:607 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00132000 (120 x 68 x 3), age 7
00:14:607 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00154000 (480 x 272 x 3), age 7
00:14:701 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
00:14:701 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
00:14:713 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 975040, 09fee648)
00:14:726 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 975040, 32768, 0)
00:14:726 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
00:15:008 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
00:15:108 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
00:15:108 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
00:15:108 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 990484, 09fee648)
00:15:141 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 990484, 32768, 0)
00:15:141 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
00:18:845 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00110000 : 240 x 136 x 3
00:18:852 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00132000 : 120 x 68 x 3
00:19:130 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
00:19:206 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
00:19:206 mix sound th W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
00:19:206 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 0, 09fee648)
00:19:263 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 0, 32768, 0)
00:19:263 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
00:22:743 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
00:22:819 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
00:22:819 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
00:22:819 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 1318988, 09fee648)
00:22:877 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 1318988, 32768, 0)
00:22:877 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
00:25:477 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 355=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768)
00:25:477 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=355, argSize=0, argPtr=00000000)
00:25:478 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 358=sceKernelCreateThread(name=Bink thread, entry=08afa1dc, prio=12, stacksize=32768)
00:25:478 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=358, argSize=4, argPtr=09ffee00)
00:27:665 Bink thread I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(0)
00:27:665 threadmain E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 358 (00000166)
00:27:665 threadmain E[HLE]: HLE\sceKernelThread.cpp:2563 sceKernelWaitThreadEnd - bad thread 358
00:27:710 Bink audio t I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(0)
00:27:710 threadmain E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 355 (00000163)
00:27:710 threadmain E[HLE]: HLE\sceKernelThread.cpp:2563 sceKernelWaitThreadEnd - bad thread 355
00:27:710 threadmain I[HLE]: HLE\sceKernelThread.cpp:1940 362=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768)
00:27:710 threadmain I[HLE]: HLE\sceKernelThread.cpp:1983 sceKernelStartThread(thread=362, argSize=0, argPtr=00000000)
00:27:710 Bink audio t I[HLE]: HLE\sceKernelThread.cpp:2120 sceKernelExitDeleteThread(0)
00:27:710 threadmain E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 362 (0000016a)
00:27:710 threadmain E[HLE]: HLE\sceKernelThread.cpp:2563 sceKernelWaitThreadEnd - bad thread 362
00:27:927 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00110000 (240 x 136 x 3), age 7
00:27:927 idle0 I[HLE]: GLES\Framebuffer.cpp:1160 Decimating FBO for 00132000 (120 x 68 x 3), age 7
00:30:321 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00110000 : 240 x 136 x 3
00:30:322 threadmain I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00132000 : 120 x 68 x 3
00:40:791 threadmain E[HLE]: HLE\sceIo.cpp:535 sceIoRead Reading into bad pointer 00000000
00:40:791 threadmain E[MM]: MemmapFunctions.cpp:54 Unknown GetPointer 00000000 PC 00000000 LR 0893905cshould be moved to menu/intro i guess. With savegame its not supposed to be ingame i think^^ i mean, ofc its ingame but its still the intro part.
CPU - AMD Phenom X4 955 BE 3,2 (Stock)
GPU - ATi XFX 4870 1 GB (11.11a)
RAM - 8 GB DDR3-1333
O S - Win7x64
GPU - ATi XFX 4870 1 GB (11.11a)
RAM - 8 GB DDR3-1333
O S - Win7x64

