@Raven, no, this game doesn't use sceCCC. It allocates and frees massive blocks of memory, and uses sceFontGetCharGlyphImage_Clip often.
https://github.com/hrydgard/ppsspp/issues/2906
As far as I know, the text, and mipmapping being ON are the only two issues left with this game.
https://github.com/hrydgard/ppsspp/issues/2906
As far as I know, the text, and mipmapping being ON are the only two issues left with this game.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.

