Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Framebuffers to memory behaviour
07-20-2013, 10:25 PM
Post: #10
RE: Framebuffers to memory behaviour
(07-20-2013 08:48 PM)RPG Advocate Wrote:  Just FYI, there are other games that need it:

Hexyz Force (minimap, menu overlay)
Criminal Girls (menu transition, battle overlay)
Tales of Phantasia: Narikiri Dungeon X (menu overlay in Tales of Phantasia)
Tales of the World: Radiant Mythology 3 (battle transition)
Last Ranker (battle transition, end of battle overlay)

Hexyz Force and Last Ranker still have serious graphical issues, though.

Thanks for the additions, I definitely did not know about these games as I do not have them in my collection.

Perhaps we should make another thread to make a list of games that need these Framebuffers options to be ON to function properly.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Framebuffers to memory behaviour - Gurlok - 07-20-2013, 05:35 AM
RE: Framebuffers to memory behaviour - solarmystic - 07-20-2013 10:25 PM

Forum Jump: