Framebuffers to memory behaviour
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07-20-2013, 08:36 PM
Post: #6
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RE: Framebuffers to memory behaviour
(07-20-2013 07:47 PM)solarmystic Wrote:(07-20-2013 06:39 PM)Gurlok Wrote: Thanks for your reply. I see, I thought that framebuffers to memory and skip updating PSP memory were the same thing with a different name. Then may I ask what happened to the latter? I had no problem leaving it enabled on every game, if anything it helped emulation (on my side). (07-20-2013 08:13 PM)vsub_ Wrote: Also disabling Buffered Rendering gives you more speed and some games need this to be disabled(while BR is disabled,the other buffering options are not working) Ah that's why then! Now all this make sense to me, and that's why by default frambuffer is disabled, I see, thanks for the further explanations solarmystic and vsub_ Since English is not my first language sorry for some misspelling on my posts |
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Messages In This Thread |
Framebuffers to memory behaviour - Gurlok - 07-20-2013, 05:35 AM
RE: Framebuffers to memory behaviour - solarmystic - 07-20-2013, 05:47 PM
RE: Framebuffers to memory behaviour - Gurlok - 07-20-2013, 06:39 PM
RE: Framebuffers to memory behaviour - solarmystic - 07-20-2013, 07:47 PM
RE: Framebuffers to memory behaviour - RPG Advocate - 07-20-2013, 08:48 PM
RE: Framebuffers to memory behaviour - vsub_ - 07-20-2013, 09:03 PM
RE: Framebuffers to memory behaviour - solarmystic - 07-20-2013, 10:25 PM
RE: Framebuffers to memory behaviour - Gurlok - 07-21-2013, 09:33 AM
RE: Framebuffers to memory behaviour - vsub_ - 07-20-2013, 08:13 PM
RE: Framebuffers to memory behaviour - Gurlok - 07-20-2013 08:36 PM
RE: Framebuffers to memory behaviour - Gurlok - 07-20-2013, 09:55 PM
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