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Framebuffers to memory behaviour
07-20-2013, 08:36 PM
Post: #6
RE: Framebuffers to memory behaviour
(07-20-2013 07:47 PM)solarmystic Wrote:  
(07-20-2013 06:39 PM)Gurlok Wrote:  Thanks for your reply. I see, I thought that framebuffers to memory and skip updating PSP memory were the same thing with a different name. Then may I ask what happened to the latter? I had no problem leaving it enabled on every game, if anything it helped emulation (on my side).

They are, in a sense.

Enabling Skip Updating PSP Memory = Disabling Framebuffers to memory = Better Speed for all your games, and should work with most of them. (This is the default and preferred option with a fresh build)

Disabling Skip updating PSP memory = Enabling Framebuffers to memory = Worse speed for all your games, but necessary for SOME games to work properly, like the ones I mentioned in my previous post. (this should only be enabled on a case by case basis, depending on the game)

So in effect, if you were leaving Skip updating PSP Memory ON, you were getting the best performance available to you for all your games anyway.

(07-20-2013 08:13 PM)vsub_ Wrote:  Also disabling Buffered Rendering gives you more speed and some games need this to be disabled(while BR is disabled,the other buffering options are not working)

Buffered Rendering + Framebuffers to memory enabled = low speed
Buffered Rendering + Framebuffers to memory disabled = more speed
Buffered Rendering disabled + Framebuffers to memory enabled\disabled = even more speed

Some games also work faster with Vertex Cache disabled

Ah that's why then! Now all this make sense to me, and that's why by default frambuffer is disabled, I see, thanks for the further explanations solarmystic and vsub_ Smile

Since English is not my first language sorry for some misspelling on my posts
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Messages In This Thread
Framebuffers to memory behaviour - Gurlok - 07-20-2013, 05:35 AM
RE: Framebuffers to memory behaviour - Gurlok - 07-20-2013 08:36 PM

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