Framebuffers to memory behaviour
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07-20-2013, 08:13 PM
Post: #5
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RE: Framebuffers to memory behaviour
Also disabling Buffered Rendering gives you more speed and some games need this to be disabled(while BR is disabled,the other buffering options are not working)
Buffered Rendering + Framebuffers to memory enabled = low speed Buffered Rendering + Framebuffers to memory disabled = more speed Buffered Rendering disabled + Framebuffers to memory enabled\disabled = even more speed Some games also work faster with Vertex Cache disabled Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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Messages In This Thread |
Framebuffers to memory behaviour - Gurlok - 07-20-2013, 05:35 AM
RE: Framebuffers to memory behaviour - solarmystic - 07-20-2013, 05:47 PM
RE: Framebuffers to memory behaviour - Gurlok - 07-20-2013, 06:39 PM
RE: Framebuffers to memory behaviour - solarmystic - 07-20-2013, 07:47 PM
RE: Framebuffers to memory behaviour - RPG Advocate - 07-20-2013, 08:48 PM
RE: Framebuffers to memory behaviour - vsub_ - 07-20-2013, 09:03 PM
RE: Framebuffers to memory behaviour - solarmystic - 07-20-2013, 10:25 PM
RE: Framebuffers to memory behaviour - Gurlok - 07-21-2013, 09:33 AM
RE: Framebuffers to memory behaviour - vsub_ - 07-20-2013 08:13 PM
RE: Framebuffers to memory behaviour - Gurlok - 07-20-2013, 08:36 PM
RE: Framebuffers to memory behaviour - Gurlok - 07-20-2013, 09:55 PM
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