Framebuffers to memory behaviour
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07-20-2013, 05:47 PM
(This post was last modified: 07-20-2013 05:51 PM by solarmystic.)
Post: #2
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RE: Framebuffers to memory behaviour
Disable the option then.
Why enable them in games unless the games need them to properly function? AFAIK, there are only 5-6 games that I know of that need the FramebufferstoMem and FramebuffersCPUConvert options to be ON to work properly:- 1. Danganronpa If they're not on, Investigation mode is broken, breaking the game completely. This game was the main reason why @arnastia even bothered to add this Framebuffers option in the first place. 2. Ys Seven Required to enable proper minimap, and save screenshot functionality 3. Legend of Heroes Trails in the Sky Required for proper background transparency in the status menu and save screenshot functionality 4. Soul Calibur Used to enable proper snapshot functionality during Creation mode for your customized characters 5. The 3rd Birthday Required to remove the white lines that appear on the screen. 6. Gods Eater Burst Required to prevent screen flickering when loading saves. To summarize, you should not have to enable those FB options unless they restore functionality to the games. Games that run fine without them on, should always be run without them on. Using those options will always incurr a performance penalty and results in poorer speed. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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Messages In This Thread |
Framebuffers to memory behaviour - Gurlok - 07-20-2013, 05:35 AM
RE: Framebuffers to memory behaviour - solarmystic - 07-20-2013 05:47 PM
RE: Framebuffers to memory behaviour - Gurlok - 07-20-2013, 06:39 PM
RE: Framebuffers to memory behaviour - solarmystic - 07-20-2013, 07:47 PM
RE: Framebuffers to memory behaviour - RPG Advocate - 07-20-2013, 08:48 PM
RE: Framebuffers to memory behaviour - vsub_ - 07-20-2013, 09:03 PM
RE: Framebuffers to memory behaviour - solarmystic - 07-20-2013, 10:25 PM
RE: Framebuffers to memory behaviour - Gurlok - 07-21-2013, 09:33 AM
RE: Framebuffers to memory behaviour - vsub_ - 07-20-2013, 08:13 PM
RE: Framebuffers to memory behaviour - Gurlok - 07-20-2013, 08:36 PM
RE: Framebuffers to memory behaviour - Gurlok - 07-20-2013, 09:55 PM
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