Monster Hunter Portable 3rd HD VER
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07-19-2013, 07:35 PM
(This post was last modified: 07-19-2013 10:36 PM by TheDax.)
Post: #227
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RE: Monster Hunter Portable 3rd HD VER
Henrik found a way to speed up games that run at 30 FPS by not drawing to the screen every frame, saving some work on the CPU/GPU. Also, recent code changes seem to have allowed for PC users(with NVidia at least) to force AA via the GPU control panel even with buffered rendering on. Previously, forcing AA had no effect at all, unless you forced the FXAA shader(and even that isn't perfect), or unless you disabled BR altogether.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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