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Marvel Ultimate Alliance 1
07-18-2013, 07:54 PM
Post: #6
RE: Marvel Ultimate Alliance 1 crash
(07-16-2013 02:12 PM)maiweijie Wrote:  
Code:
11:18:901 EmuThread.cpp:122 I[BOOT]: Done.
11:24:428 EmuScreen.cpp:59 I[BOOT]: Starting up hardware.
11:24:428 System.cpp:71 I[HLE]: PPSSPP v0.8.1-587-ged7e8aa
11:24:436 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 000000000C460000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
11:24:456 Loaders.cpp:132 I[LOAD]: Identifying file...
11:24:456 PSPLoaders.cpp:106 I[LOAD]: ULUS10167 : Marvel™ Ultimate Alliance
11:24:456 PSPLoaders.cpp:177 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
11:24:456 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
11:24:456 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
11:24:456 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\memstick\
11:24:456 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\memstick\
11:24:456 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\flash0\
11:24:456 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\flash0\
11:24:462 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats
11:24:462 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats
11:24:463 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\memstick\PSP\PPSSPP_STATE
11:24:463 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\memstick\PSP\PPSSPP_STATE
11:24:492 HLE\sceKernel.cpp:133 I[HLE]: Kernel initialized.
11:24:508 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000010BB0040
11:24:514 Util\BlockAllocator.cpp:359 I[HLE]: -----------
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 09084a00 size 00880a00 taken=1 tag=ELF
11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 09084a00 - 0a000000 size 00f7b600 taken=0 tag=(untitled)
11:24:518 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
11:24:620 HLE\sceKernelModule.cpp:554 I[LOAD]: Module XMen2: 08e01080 08d3db0c 08d3db24
11:24:621 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named XMen2, 2 funcs, 3 vars, resident 08d3df80
11:24:621 HLE\sceKernelModule.cpp:972 I[LOAD]: Module entry: 08ade790
11:24:996 root         N[BOOT]: EmuScreen.cpp:103 Loading E:\PSPISO\MarvelUltimat1.iso...
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:1933 276=sceKernelCreateThread(name=user_main, entry=08ade89c, prio=20, stacksize=262144)
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
11:24:996 root         I[HLE]: HLE\sceKernelThread.cpp:2062 __KernelReturnFromThread: 0
11:25:014 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 277=sceKernelCreateThread(name=LiteLoading, entry=08ad24a4, prio=11, stacksize=2048)
11:25:014 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=277, argSize=0, argPtr=00000000)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 09084a00 size 00880a00 taken=1 tag=ELF
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09084a00 - 09e67800 size 00de2e00 taken=1 tag=UserSbrk
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e67800 - 09fbf400 size 00157c00 taken=0 tag=(untitled)
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbf400 - 09fbfc00 size 00000800 taken=1 tag=stack/LiteLoading
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
11:25:016 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: PSP Running in 32MB memory mode
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Start of main()
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sce_newlib_heap_kb_size:    14218
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelTotalFreeMemSize:    15562
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelMaxFreeMemSize:    15338
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: After sceKernelDelayThread()
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sce_newlib_heap_kb_size:    14218
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelTotalFreeMemSize:    15562
11:25:017 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelMaxFreeMemSize:    15338
11:25:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 281=sceKernelCreateThread(name=igPSPPowerManager, entry=08b854f8, prio=10, stacksize=32768)
11:25:043 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=281, argSize=4, argPtr=0909e504)
11:25:043 user_main    I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09073cfc, 151469312) - success
11:25:065 LiteLoading  I[HLE]: GLES\Framebuffer.cpp:547 Creating FBO for 00000000 : 480 x 272 x 0
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Allocation failure:
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Reason          = kAllocationFailureSystemMemoryExhausted
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool index      = 0
11:25:086 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Request size    = 3880
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool size       = 4096
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Allocated       = 2688
11:25:087 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:127 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:75 RealPath: inPath is empty
11:25:128 user_main    W[HLE]: FileSystems\MetaFileSystem.cpp:75 RealPath: inPath is empty
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout: Allocation failure:
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Reason          = kAllocationFailureSystemMemoryExhausted
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool index      = 0
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Request size    = 28
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Pool size       = 4096
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:     Allocated       = 4056
11:25:249 user_main    I[HLE]: HLE\sceIo.cpp:587 stdout:

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♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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Messages In This Thread
Marvel Ultimate Alliance 1 - Lunos - 05-31-2013, 05:04 PM
RE: Marvel Ultimate Alliance 1 - TheDax - 05-31-2013, 05:06 PM
RE: Marvel Ultimate Alliance 1 - Lunos - 06-02-2013, 06:46 AM
RE: Marvel Ultimate Alliance 1 - maxmag - 06-21-2013, 04:32 AM
RE: Marvel Ultimate Alliance 1 - sfageas - 08-20-2013, 12:09 PM
RE: Marvel Ultimate Alliance 1 - dshawn - 07-14-2014, 03:21 AM
RE: Marvel Ultimate Alliance 1 - vnctdj - 02-20-2017, 08:19 PM
RE: Marvel Ultimate Alliance 1 - Trokinos - 08-20-2017, 09:36 PM
RE: Marvel Ultimate Alliance 1 - Trokinos - 10-13-2020, 02:38 PM
RE: Marvel Ultimate Alliance 1 crash - vnctdj - 07-18-2013 07:54 PM
Marvel ultimate alliance - n1dminhd - 08-20-2013, 10:31 AM
RE: Marvel ultimate alliance - Gurlok - 08-20-2013, 10:36 AM

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