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Marvel Ultimate Alliance 1
#5
Code:
11:18:901 EmuThread.cpp:122 I[BOOT]: Done. 11:24:428 EmuScreen.cpp:59 I[BOOT]: Starting up hardware. 11:24:428 System.cpp:71 I[HLE]: PPSSPP v0.8.1-587-ged7e8aa 11:24:436 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 000000000C460000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) 11:24:456 Loaders.cpp:132 I[LOAD]: Identifying file... 11:24:456 PSPLoaders.cpp:106 I[LOAD]: ULUS10167 : Marvel™ Ultimate Alliance 11:24:456 PSPLoaders.cpp:177 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 11:24:456 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized 11:24:456 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O... 11:24:456 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\memstick\ 11:24:456 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\memstick\ 11:24:456 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\flash0\ 11:24:456 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\flash0\ 11:24:462 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats 11:24:462 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats 11:24:463 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\0EMU\PPSSPP\memstick\PSP\PPSSPP_STATE 11:24:463 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\0EMU\PPSSPP\memstick\PSP\PPSSPP_STATE 11:24:492 HLE\sceKernel.cpp:133 I[HLE]: Kernel initialized. 11:24:508 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000010BB0040 11:24:514 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 09084a00 size 00880a00 taken=1 tag=ELF 11:24:514 Util\BlockAllocator.cpp:363 I[HLE]: Block: 09084a00 - 0a000000 size 00f7b600 taken=0 tag=(untitled) 11:24:518 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully. 11:24:620 HLE\sceKernelModule.cpp:554 I[LOAD]: Module XMen2: 08e01080 08d3db0c 08d3db24 11:24:621 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named XMen2, 2 funcs, 3 vars, resident 08d3df80 11:24:621 HLE\sceKernelModule.cpp:972 I[LOAD]: Module entry: 08ade790 11:24:996 root N[BOOT]: EmuScreen.cpp:103 Loading E:\PSPISO\MarvelUltimat1.iso... 11:24:996 root I[HLE]: HLE\sceKernelThread.cpp:1933 276=sceKernelCreateThread(name=user_main, entry=08ade89c, prio=20, stacksize=262144) 11:24:996 root I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) 11:24:996 root I[HLE]: HLE\sceKernelThread.cpp:2062 __KernelReturnFromThread: 0 11:25:014 user_main I[HLE]: HLE\sceKernelThread.cpp:1933 277=sceKernelCreateThread(name=LiteLoading, entry=08ad24a4, prio=11, stacksize=2048) 11:25:014 user_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=277, argSize=0, argPtr=00000000) 11:25:016 user_main I[HLE]: Util\BlockAllocator.cpp:359 ----------- 11:25:016 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 11:25:016 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 09084a00 size 00880a00 taken=1 tag=ELF 11:25:016 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09084a00 - 09e67800 size 00de2e00 taken=1 tag=UserSbrk 11:25:016 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e67800 - 09fbf400 size 00157c00 taken=0 tag=(untitled) 11:25:016 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbf400 - 09fbfc00 size 00000800 taken=1 tag=stack/LiteLoading 11:25:016 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 11:25:016 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 11:25:017 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: PSP Running in 32MB memory mode 11:25:017 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: Start of main() 11:25:017 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: sce_newlib_heap_kb_size: 14218 11:25:017 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelTotalFreeMemSize: 15562 11:25:017 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelMaxFreeMemSize: 15338 11:25:017 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: After sceKernelDelayThread() 11:25:017 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: sce_newlib_heap_kb_size: 14218 11:25:017 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelTotalFreeMemSize: 15562 11:25:017 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: sceKernelMaxFreeMemSize: 15338 11:25:043 user_main I[HLE]: HLE\sceKernelThread.cpp:1933 281=sceKernelCreateThread(name=igPSPPowerManager, entry=08b854f8, prio=10, stacksize=32768) 11:25:043 user_main I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=281, argSize=4, argPtr=0909e504) 11:25:043 user_main I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09073cfc, 151469312) - success 11:25:065 LiteLoading I[HLE]: GLES\Framebuffer.cpp:547 Creating FBO for 00000000 : 480 x 272 x 0 11:25:086 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: 11:25:086 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: Allocation failure: 11:25:086 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: Reason = kAllocationFailureSystemMemoryExhausted 11:25:086 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: Pool index = 0 11:25:086 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: Request size = 3880 11:25:087 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: Pool size = 4096 11:25:087 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: Allocated = 2688 11:25:087 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: 11:25:127 user_main W[HLE]: FileSystems\MetaFileSystem.cpp:75 RealPath: inPath is empty 11:25:128 user_main W[HLE]: FileSystems\MetaFileSystem.cpp:75 RealPath: inPath is empty 11:25:249 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: 11:25:249 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: Allocation failure: 11:25:249 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: Reason = kAllocationFailureSystemMemoryExhausted 11:25:249 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: Pool index = 0 11:25:249 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: Request size = 28 11:25:249 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: Pool size = 4096 11:25:249 user_main I[HLE]: HLE\sceIo.cpp:587 stdout: Allocated = 4056 11:25:249 user_main I[HLE]: HLE\sceIo.cpp:587 stdout:
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Messages In This Thread
Marvel Ultimate Alliance 1 - by Lunos - 05-31-2013, 05:04 PM
RE: Marvel Ultimate Alliance 1 - by TheDax - 05-31-2013, 05:06 PM
RE: Marvel Ultimate Alliance 1 - by Lunos - 06-02-2013, 06:46 AM
RE: Marvel Ultimate Alliance 1 - by maxmag - 06-21-2013, 04:32 AM
RE: Marvel Ultimate Alliance 1 - by sfageas - 08-20-2013, 12:09 PM
RE: Marvel Ultimate Alliance 1 - by psennerman - 01-04-2014, 02:22 PM
RE: Marvel Ultimate Alliance 1 - by nahucirujano - 05-19-2014, 02:16 AM
RE: Marvel Ultimate Alliance 1 - by xboxmandude - 05-22-2014, 05:55 PM
RE: Marvel Ultimate Alliance 1 - by dshawn - 07-14-2014, 03:21 AM
RE: Marvel Ultimate Alliance 1 - by vnctdj - 02-20-2017, 08:19 PM
RE: Marvel Ultimate Alliance 1 - by Trokinos - 08-20-2017, 09:36 PM
RE: Marvel Ultimate Alliance 1 - by Holiday101 - 10-10-2020, 06:00 PM
RE: Marvel Ultimate Alliance 1 - by Trokinos - 10-13-2020, 02:38 PM
RE: Marvel Ultimate Alliance 1 - by xboxmandude - 08-02-2021, 01:37 PM
RE: Marvel Ultimate Alliance 1 - by xboxmandude - 08-19-2021, 03:20 AM
Marvel Ultimate Alliance 1 crash - by maiweijie - 07-16-2013, 02:12 PM
RE: Marvel Ultimate Alliance 1 crash - by vnctdj - 07-18-2013, 07:54 PM
Marvel ultimate alliance - by n1dminhd - 08-20-2013, 10:31 AM
RE: Marvel ultimate alliance - by Gurlok - 08-20-2013, 10:36 AM

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