Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Ghost in the Shell Stand Alone Complex
07-12-2013, 06:03 PM (This post was last modified: 07-12-2013 06:05 PM by Niobium.)
Post: #3
RE: Ghost in the Shell Stand Alone Complex
Title: Ghost In The Shell: Stand Alone Complex
Genre: Sci-Fi Shooter / First Person Shooter / Action
Region: USA (NTSC)
Game ID: ULUS10020 [More detail]
Format: ISO & CSO
Version of PPSSPP: v0.8.1-536-gad5eba0
Emulation system: Windows XP SP3 32-bit
Compatibility: Black screen / Nothing
Review: No working. Trying different settings - no way to launch it.

Screenshots:
[Image: vvq.th.jpg]

Bugs and issues:
1) No working - this is main bug. So sad - game is good... Here is log:
Code:
04:14:484 EmuThread.cpp:122 I[BOOT]: Done.
04:22:359 EmuScreen.cpp:58 I[BOOT]: Starting up hardware.
04:22:359 System.cpp:71 I[HLE]: PPSSPP v0.8.1-536-gad5eba0
04:22:406 MemArena.cpp:369 I[MM]: Found valid memory base at 18000000 after 93 tries.
04:22:406 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 0DCC0000 (mirror at 0 @ 20000000, uncached @ 20000000)
04:22:562 Loaders.cpp:132 I[LOAD]: Identifying file...
04:22:562 PSPLoaders.cpp:106 I[LOAD]: ULUS10020 : GHOST IN THE SHELL STAND ALONE COMPLEX
04:22:562 PSPLoaders.cpp:174 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
04:22:562 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
04:22:562 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
04:22:562 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\
04:22:578 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\
04:22:578 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\
04:22:578 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\flash0\
04:22:640 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats
04:22:640 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats
04:22:640 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\PPSSPP_STATE
04:22:640 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\-= Games =-\-= Emulators =-\PPSSPP\memstick\PSP\PPSSPP_STATE
04:22:718 HLE\sceKernel.cpp:133 I[HLE]: Kernel initialized.
04:22:718 HLE\sceKernelModule.cpp:452 I[HLE]: Decrypting ~PSP file
04:22:718 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 09F05760
04:22:718 Util\BlockAllocator.cpp:359 I[HLE]: -----------
04:22:718 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
04:22:718 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 0881a000 size 00016000 taken=1 tag=ELF
04:22:718 Util\BlockAllocator.cpp:363 I[HLE]: Block: 0881a000 - 0a000000 size 017e6000 taken=0 tag=(untitled)
04:22:718 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
04:22:734 HLE\sceKernelModule.cpp:554 I[LOAD]: Module bridge: 08821de0 088163a4 088163cc
04:22:734 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named bridge, 1 funcs, 1 vars, resident 0881659c
04:22:734 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 1 named bridge, 53 funcs, 0 vars, resident 088165b4
04:22:734 HLE\sceKernelModule.cpp:944 I[LOAD]: Module entry: 08804128
04:22:890 root         N[BOOT]: EmuScreen.cpp:102 Loading E:\Торренты\Complete\(CONSOLE PACK)\PSP\COMPLETE\Ghost In The Shell - Stand Alone Complex.iso...
04:22:890 root         I[HLE]: HLE\sceKernelThread.cpp:1933 276=sceKernelCreateThread(name=user_main, entry=088041cc, prio=20, stacksize=8192)
04:22:890 root         I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
04:22:890 root         I[HLE]: HLE\sceKernelThread.cpp:2062 __KernelReturnFromThread: 0
04:22:890 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 293=sceKernelCreateThread(name=Callback, entry=088047c8, prio=6f, stacksize=8192)
04:22:890 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=293, argSize=12, argPtr=09fbfa80)
04:40:812 user_main    I[HLE]: HLE\sceKernel.cpp:464 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
04:40:812 user_main    I[HLE]: HLE\sceKernel.cpp:464 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
04:40:812 user_main    I[HLE]: HLE\sceKernel.cpp:464 KO 274: Module "bridge": name=bridge gp=08821de0 entry=08804128
04:40:812 user_main    I[HLE]: HLE\sceKernel.cpp:464 KO 276: Thread "user_main": pc= 08808efc sp= 09fbf890 RUN      (wt=0 wid=0 wv= 00000000 )
04:40:812 user_main    I[HLE]: HLE\sceKernel.cpp:464 KO 277: EventFlag "ModChangeEvent": init=00000000 cur=00000000 numwait=0
04:40:812 user_main    I[HLE]: HLE\sceKernel.cpp:464 KO 279: Semaphore "FplSema": -
04:40:812 user_main    I[HLE]: HLE\sceKernel.cpp:464 KO 281: FPL "KernelReserve": -
04:40:812 user_main    I[HLE]: HLE\sceKernel.cpp:464 KO 282: EventFlag "MsArgFlag": init=00000002 cur=00000003 numwait=0
04:40:812 user_main    I[HLE]: HLE\sceKernel.cpp:464 KO 293: Thread "Callback": pc= 088047c8 sp= 09fffeb0  READY     (wt=0 wid=0 wv= 00000000 )
04:40:828 user_main    I[HLE]: HLE\sceKernel.cpp:464 KO 295: FPL "splitr": -
04:40:828 user_main    I[HLE]: HLE\sceKernel.cpp:144 Shutting down kernel - 10 kernel objects alive
04:40:828 HLE\sceKernelMemory.cpp:190 I[HLE]: Shutting down user memory pool:
04:40:828 Util\BlockAllocator.cpp:359 I[HLE]: -----------
04:40:828 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 0881a000 size 0001a000 taken=0 tag=FPL
04:40:828 Util\BlockAllocator.cpp:363 I[HLE]: Block: 0881a000 - 09eba000 size 016a0000 taken=1 tag=FPL
04:40:828 Util\BlockAllocator.cpp:363 I[HLE]: Block: 09eba000 - 09f3e000 size 00084000 taken=0 tag=(untitled)
04:40:828 Util\BlockAllocator.cpp:363 I[HLE]: Block: 09f3e000 - 09f7e000 size 00040000 taken=1 tag=FPL
04:40:828 Util\BlockAllocator.cpp:363 I[HLE]: Block: 09f7e000 - 0a000000 size 00082000 taken=0 tag=(untitled)
04:40:828 HLE\sceKernelMemory.cpp:193 I[HLE]: Shutting down "kernel" memory pool:
04:40:828 Util\BlockAllocator.cpp:359 I[HLE]: -----------
04:40:828 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
04:40:828 MemMap.cpp:111 I[MM]: Memory system shut down.
04:42:046 Config.cpp:296 I[LOAD]: Config saved: ppsspp.ini
04:42:859 Config.cpp:296 I[LOAD]: Config saved: ppsspp.ini
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Ghost in the Shell Stand Alone Complex - Niobium - 07-12-2013 06:03 PM

Forum Jump: