Anisotropic Filtering
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07-11-2013, 06:50 AM
(This post was last modified: 07-11-2013 06:51 AM by solarmystic.)
Post: #6
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RE: Anisotropic Filtering
Alrighty then.
Here are two massive PNG screenshots from Monster Hunter Freedom 3rd HD taken at 1080p full screen, one with AF disabled and and one with AF set to 16x. Default settings otherwise + 2xSSAA for both to eliminate aliasing from the equation. External AF in my AMD/ATI CCC has been set to Application Controlled to prevent CCC from overriding the emulator's own AF settings. AF disabled http://i.minus.com/iDG1qTLcgGsCF.png AF enabled and set to 16x http://i.minus.com/iWoKkRteRIUij.png Screenshots are best seen side by side on a massive, colour calibrated monitor. They are hosted externally because the forums do not permit images beyond a certain file size. If you still can't see the difference in those lossless 1080p screenshots, I really don't know what else to say. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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Messages In This Thread |
Anisotropic Filtering - vsub_ - 07-06-2013, 03:41 AM
RE: Anisotropic Filtering - Trenico - 07-07-2013, 01:45 PM
RE: Anisotropic Filtering - vsub_ - 07-07-2013, 02:11 PM
RE: Anisotropic Filtering - solarmystic - 07-11-2013, 06:04 AM
RE: Anisotropic Filtering - vsub_ - 07-11-2013, 06:13 AM
RE: Anisotropic Filtering - solarmystic - 07-11-2013 06:50 AM
RE: Anisotropic Filtering - z0ldyecK - 07-11-2013, 02:44 PM
RE: Anisotropic Filtering - vsub_ - 07-11-2013, 07:14 AM
RE: Anisotropic Filtering - vsub_ - 07-11-2013, 02:49 PM
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