Post Reply 
 
Thread Rating:
  • 1 Votes - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dead or Alive Paradise
07-11-2013, 06:10 AM (This post was last modified: 07-11-2013 06:19 AM by solarmystic.)
Post: #18
RE: Dead or Alive Paradise
Another few more major revisions and still no dice for this game, over a month later.

Updated logfile for v0.8.1-532-g3022a02-windows

Code:
08:13:474 EmuThread.cpp:122 I[BOOT]: Done.
08:17:273 Config.cpp:296 I[LOAD]: Config saved: ppsspp.ini
08:17:273 EmuScreen.cpp:58 I[BOOT]: Starting up hardware.
08:17:273 System.cpp:71 I[HLE]: PPSSPP v0.8.1-532-g3022a02
08:17:279 MemArena.cpp:369 I[MM]: Found valid memory base at 0A000000 after 37 tries.
08:17:279 MemMap.cpp:92 I[MM]: Memory system initialized. RAM at 0A820000 (mirror at 0 @ 12000000, uncached @ 12000000)
08:17:297 Loaders.cpp:132 I[LOAD]: Identifying file...
08:17:298 PSPLoaders.cpp:106 I[LOAD]: ULUS10521 : DEAD OR ALIVE Paradise
08:17:300 PSPLoaders.cpp:174 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
08:17:300 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
08:17:300 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
08:17:300 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.8.1-532-g3022a02-windows\memstick\
08:17:300 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.8.1-532-g3022a02-windows\memstick\
08:17:300 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.8.1-532-g3022a02-windows\flash0\
08:17:300 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.8.1-532-g3022a02-windows\flash0\
08:17:330 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats
08:17:330 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats
08:17:330 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.8.1-532-g3022a02-windows\memstick\PSP\PPSSPP_STATE
08:17:330 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.8.1-532-g3022a02-windows\memstick\PSP\PPSSPP_STATE
08:17:365 HLE\sceKernel.cpp:133 I[HLE]: Kernel initialized.
08:17:380 HLE\sceKernelModule.cpp:452 I[HLE]: Decrypting ~PSP file
08:17:486 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 10D50020
08:17:491 Util\BlockAllocator.cpp:359 I[HLE]: -----------
08:17:491 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
08:17:491 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08d36a00 size 00532a00 taken=1 tag=ELF
08:17:491 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08d36a00 - 0a000000 size 012c9600 taken=0 tag=(untitled)
08:17:493 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
08:17:551 HLE\sceKernelModule.cpp:554 I[LOAD]: Module doap: 00000000 08a608c4 08a608dc
08:17:552 HLE\sceKernelModule.cpp:721 I[HLE]: Exporting ent 0 named doap, 2 funcs, 4 vars, resident 08a60c84
08:17:552 HLE\sceKernelModule.cpp:944 I[LOAD]: Module entry: 089f8cd8
08:18:040 root         N[BOOT]: EmuScreen.cpp:102 Loading /extracted/2.Temp Games/PSP ISOs/Dead_or_Alive_Paradise_USA_UMD_PSP-PLAYTHIS.cso...
08:18:045 root         I[HLE]: HLE\sceKernelThread.cpp:1933 276=sceKernelCreateThread(name=user_main, entry=089f8dec, prio=20, stacksize=262144)
08:18:045 root         I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
08:18:045 root         I[HLE]: HLE\sceKernelThread.cpp:2062 __KernelReturnFromThread: 0
08:18:045 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
08:18:045 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
08:18:045 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08d36a00 size 00532a00 taken=1 tag=ELF
08:18:045 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08d36a00 - 09e97000 size 01160600 taken=1 tag=UserSbrk
08:18:045 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e97000 - 09fbfc00 size 00128c00 taken=0 tag=(untitled)
08:18:045 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
08:18:045 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
08:18:050 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 281=sceKernelCreateThread(name=GZIP, entry=08a5a278, prio=11, stacksize=8192)
08:18:050 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=281, argSize=4, argPtr=09fff5b0)
08:18:196 user_main    W[HLE]: HLE\sceMp3.cpp:307 UNIMPL: sceMp3InitResource
08:18:218 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 293=sceKernelCreateThread(name=Mp3PspThread, entry=08a5a278, prio=10, stacksize=16384)
08:18:218 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=293, argSize=4, argPtr=09fff4e0)
08:18:221 user_main    I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08d35b80, 1024, 32, 0, 44100)
08:18:222 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 296=sceKernelCreateThread(name=SoundPspThread, entry=08a5a278, prio=10, stacksize=16384)
08:18:222 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=296, argSize=4, argPtr=09fff560)
08:18:226 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 298=sceKernelCreateThread(name=GZIP, entry=08a5a278, prio=11, stacksize=8192)
08:18:226 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=298, argSize=4, argPtr=09fff520)
08:18:284 GZIP         I[HLE]: HLE\sceKernelThread.cpp:2113 sceKernelExitDeleteThread(298)
08:18:284 user_main    E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:446 Kernel: Bad object handle 298 (0000012a)
08:18:284 user_main    E[HLE]: HLE\sceKernelThread.cpp:2556 sceKernelWaitThreadEnd - bad thread 298
08:18:285 user_main    I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166)
08:18:285 user_main    I[HLE]: HLE\sceKernelThread.cpp:1933 300=sceKernelCreateThread(name=MTC_TASK, entry=08804564, prio=20, stacksize=32768)
08:18:285 user_main    I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=300, argSize=4, argPtr=09fff650)
08:18:368 MTC_TASK     I[HLE]: HLE\sceKernelThread.cpp:1933 303=sceKernelCreateThread(name=MTC_TASK, entry=08804564, prio=20, stacksize=32768)
08:18:368 MTC_TASK     I[HLE]: HLE\sceKernelThread.cpp:1976 sceKernelStartThread(thread=303, argSize=4, argPtr=09fb5a60)
08:18:396 user_main    I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00044000 : 480 x 272 x 1
08:18:429 user_main    I[HLE]: GLES\Framebuffer.cpp:554 Creating FBO for 00000000 : 480 x 272 x 1
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN      (wt=0 wid=0 wv= 00000000 )
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 274: Module "doap": name=doap gp=00000000 entry=089f8cd8
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 276: Thread "user_main": pc= 08a08688 sp= 09fff650   WAIT    (wt=12 wid=0 wv= 00000000 )
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 277: MemoryPart "UserSbrk": MemPart: 08d37000 - 09e97600    size: 01160600
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 278: Mutex "Mutex": -
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 279: Mutex "Mutex": -
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 280: EventFlag "GZIPFLAG": init=00000001 cur=00000001 numwait=0
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 281: Thread "GZIP": pc= 08a00a58 sp= 09fbfa90   WAIT    (wt=4 wid=280 wv= 00000000 )
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 282: Mutex "Mutex": -
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 283: Mutex "Mutex": -
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 284: CallBack "ExitGame": thread=276, argument= 00000000
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 285: CallBack "MS-Assigned": thread=276, argument= 00000000
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 286: CallBack "Power": thread=276, argument= 00000000
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 287: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 289: OpenFile "disc0:/PSP_GAME/USRDIR/doap.arc": Seekpos: 00000000
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 290: Mutex "Mutex": -
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 291: Mutex "Mutex": -
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 292: EventFlag "MP3FLAG": init=00000000 cur=00000001 numwait=0
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 293: Thread "Mp3PspThread": pc= 089fb7b4 sp= 09fbda50   WAIT    (wt=2 wid=293 wv= 00000000 )
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 294: Mutex "Mutex": -
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 295: EventFlag "SOUNDFLAG": init=00000000 cur=00000001 numwait=0
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 296: Thread "SoundPspThread": pc= 08a475a4 sp= 09fb9950   WAIT    (wt=10 wid=6 wv= 00000400 )
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 299: EventFlag "for wake main": init=00000000 cur=00000000 numwait=0
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 300: Thread "MTC_TASK": pc= 08804654 sp= 09fb5a10   WAIT    (wt=4 wid=301 wv= 00000000 )
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 301: EventFlag "for wake task": init=00000000 cur=00000000 numwait=0
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 302: Mutex "Mutex": -
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 303: Thread "MTC_TASK": pc= 08804654 sp= 09fada70   WAIT    (wt=4 wid=304 wv= 00000000 )
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:464 KO 304: EventFlag "for wake task": init=00000000 cur=00000000 numwait=0
08:41:611 idle0        I[HLE]: HLE\sceKernel.cpp:144 Shutting down kernel - 29 kernel objects alive
08:41:611 GLES\Framebuffer.cpp:1193 I[HLE]: Destroying FBO for 00044000 : 480 x 272 x 1
08:41:611 GLES\Framebuffer.cpp:1193 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
08:41:612 HLE\sceKernelMemory.cpp:190 I[HLE]: Shutting down user memory pool:
08:41:612 Util\BlockAllocator.cpp:359 I[HLE]: -----------
08:41:612 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
08:41:612 HLE\sceKernelMemory.cpp:193 I[HLE]: Shutting down "kernel" memory pool:
08:41:612 Util\BlockAllocator.cpp:359 I[HLE]: -----------
08:41:612 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
08:41:614 MemMap.cpp:111 I[MM]: Memory system shut down.
08:42:517 Config.cpp:296 I[LOAD]: Config saved: ppsspp.ini
08:43:385 Config.cpp:296 I[LOAD]: Config saved: ppsspp.ini

Debug log of the game using the latest master (v0.8.1-536-gad5eba0) attached.


Attached File(s)
.zip  ppsspp.zip (Size: 789.02 KB / Downloads: 848)

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
Dead or Alive Paradise - sfageas - 03-21-2013, 09:23 AM
RE: Dead or Alive Paradise - sfageas - 04-21-2013, 06:54 AM
RE: Dead or Alive Paradise - Conrado8ph - 05-06-2013, 12:36 PM
RE: Dead or Alive Paradise - VIRGIN KLM - 04-21-2013, 10:13 AM
RE: Dead or Alive Paradise - Conrado8ph - 04-23-2013, 01:03 PM
RE: Dead or Alive Paradise - sfageas - 05-06-2013, 12:41 PM
RE: Dead or Alive Paradise - Conrado8ph - 05-06-2013, 01:13 PM
RE: Dead or Alive Paradise - Tamagotchi - 05-06-2013, 03:17 PM
RE: Dead or Alive Paradise - srdjan1995 - 05-06-2013, 03:22 PM
RE: Dead or Alive Paradise - solarmystic - 05-31-2013, 08:39 PM
RE: Dead or Alive Paradise - sfageas - 06-01-2013, 03:37 PM
RE: Dead or Alive Paradise - Nuboko - 06-05-2013, 01:21 PM
RE: Dead or Alive Paradise - srdjan1995 - 06-05-2013, 01:34 PM
RE: Dead or Alive Paradise - solarmystic - 06-05-2013, 02:06 PM
RE: Dead or Alive Paradise - solarmystic - 06-05-2013, 11:37 PM
RE: Dead or Alive Paradise - VIRGIN KLM - 06-12-2013, 07:55 PM
RE: Dead or Alive Paradise - solarmystic - 07-11-2013 06:10 AM
RE: Dead or Alive Paradise - TheDax - 07-16-2013, 01:45 AM
RE: Dead or Alive Paradise - VIRGIN KLM - 07-25-2013, 03:04 PM
RE: Dead or Alive Paradise - solarmystic - 08-11-2013, 10:19 PM
RE: Dead or Alive Paradise - BronBron06 - 08-12-2013, 07:58 AM
RE: Dead or Alive Paradise - AskaLangly - 08-12-2013, 08:18 AM
RE: Dead or Alive Paradise - VIRGIN KLM - 08-12-2013, 02:03 PM
RE: Dead or Alive Paradise - solarmystic - 08-12-2013, 04:33 PM
RE: Dead or Alive Paradise - zuzma - 08-20-2013, 01:59 PM
RE: Dead or Alive Paradise - bonquacks - 08-20-2013, 09:20 PM
RE: Dead or Alive Paradise - zuzma - 08-21-2013, 03:38 AM
RE: Dead or Alive Paradise - bonquacks - 08-21-2013, 07:24 AM
RE: Dead or Alive Paradise - bonquacks - 08-21-2013, 12:37 AM
RE: Dead or Alive Paradise - svk_rob - 08-21-2013, 03:53 PM
RE: Dead or Alive Paradise - TheDax - 08-21-2013, 05:52 PM
RE: Dead or Alive Paradise - bonquacks - 08-21-2013, 07:00 PM
RE: Dead or Alive Paradise - zuzma - 08-21-2013, 09:26 PM
RE: Dead or Alive Paradise - sfageas - 08-22-2013, 02:26 PM
RE: Dead or Alive Paradise - bonquacks - 08-22-2013, 10:23 PM
RE: Dead or Alive Paradise - svk_rob - 08-23-2013, 11:08 AM
RE: Dead or Alive Paradise - solarmystic - 08-24-2013, 02:30 AM
RE: Dead or Alive Paradise - GuilhermeGS2 - 08-27-2013, 01:46 PM
RE: Dead or Alive Paradise - Meleca - 08-31-2013, 05:31 AM
RE: Dead or Alive Paradise - solarmystic - 08-31-2013, 05:39 AM
RE: Dead or Alive Paradise - Meleca - 08-31-2013, 05:50 AM
RE: Dead or Alive Paradise - svk_rob - 09-01-2013, 06:04 PM
RE: Dead or Alive Paradise - game456 - 09-02-2013, 12:40 PM
RE: Dead or Alive Paradise - solarmystic - 09-02-2013, 08:19 PM
RE: Dead or Alive Paradise - game456 - 09-03-2013, 01:31 AM
RE: Dead or Alive Paradise - solarmystic - 09-03-2013, 02:33 AM
RE: Dead or Alive Paradise - game456 - 09-06-2013, 02:21 PM
RE: Dead or Alive Paradise - TheDax - 09-02-2013, 08:34 PM
RE: Dead or Alive Paradise - solarmystic - 09-02-2013, 08:50 PM
RE: Dead or Alive Paradise - Meleca - 09-02-2013, 09:44 PM
RE: Dead or Alive Paradise - solarmystic - 09-03-2013, 12:22 AM
RE: Dead or Alive Paradise - The Phoenix - 09-03-2013, 02:30 AM
RE: Dead or Alive Paradise - Meleca - 09-04-2013, 01:15 AM
RE: Dead or Alive Paradise - TheDax - 09-04-2013, 01:24 AM
RE: Dead or Alive Paradise - Meleca - 09-04-2013, 04:56 PM
RE: Dead or Alive Paradise - JesterRane - 09-06-2013, 06:30 AM
RE: Dead or Alive Paradise - solarmystic - 09-06-2013, 07:43 AM
RE: Dead or Alive Paradise - JesterRane - 09-06-2013, 09:25 AM
RE: Dead or Alive Paradise - cmyhby - 09-10-2013, 05:42 AM
RE: Dead or Alive Paradise - Meleca - 09-10-2013, 07:44 PM
RE: Dead or Alive Paradise - cmyhby - 09-11-2013, 02:27 AM
RE: Dead or Alive Paradise - HSone - 09-10-2013, 08:35 PM
RE: Dead or Alive Paradise - oSmjeo - 09-11-2013, 12:40 PM
RE: Dead or Alive Paradise - GuilhermeGS2 - 09-12-2013, 04:29 PM
RE: Dead or Alive Paradise - oSmjeo - 09-14-2013, 02:20 AM
RE: Dead or Alive Paradise - zaicopx - 11-07-2013, 07:43 AM
RE: Dead or Alive Paradise - gelas - 11-18-2013, 01:51 AM
RE: Dead or Alive Paradise - SakiDarkSide - 11-08-2013, 01:42 PM
RE: Dead or Alive Paradise - redness2 - 03-06-2014, 01:37 AM
RE: Dead or Alive Paradise - bomberman46 - 03-14-2014, 02:46 PM
RE: Dead or Alive Paradise - TheDax - 03-14-2014, 02:57 PM
RE: Dead or Alive Paradise - bomberman46 - 03-15-2014, 09:03 PM
RE: Dead or Alive Paradise - bomberman46 - 03-26-2014, 03:14 PM
RE: Dead or Alive Paradise - HSone - 05-01-2014, 06:12 AM
RE: Dead or Alive Paradise - The Phoenix - 05-02-2014, 01:00 AM
RE: Dead or Alive Paradise - TheDax - 05-02-2014, 02:15 AM
RE: Dead or Alive Paradise - The Phoenix - 05-03-2014, 01:50 AM
RE: Dead or Alive Paradise - Onizuka - 06-17-2014, 05:00 AM
RE: Dead or Alive Paradise - bomberman46 - 06-27-2014, 11:31 PM
RE: Dead or Alive Paradise - Onizuka - 07-14-2014, 12:10 PM
RE: Dead or Alive Paradise - bomberman46 - 07-16-2014, 02:09 AM
RE: Dead or Alive Paradise - REVIVE4563 - 07-04-2014, 05:56 AM
RE: Dead or Alive Paradise - solarmystic - 07-04-2014, 06:59 AM
RE: Dead or Alive Paradise - zuzma - 08-23-2014, 02:28 PM
RE: Dead or Alive Paradise - yuya495 - 09-01-2014, 01:18 AM
RE: Dead or Alive Paradise - leslieboy - 02-08-2015, 12:47 AM
RE: Dead or Alive Paradise - DarkBolo - 02-08-2015, 05:52 PM
RE: Dead or Alive Paradise - heavycavalry - 04-29-2015, 01:35 PM
RE: Dead or Alive Paradise - DarkBolo - 05-31-2017, 04:54 PM
RE: Dead or Alive Paradise - Polux - 06-28-2018, 07:13 AM

Forum Jump: