[Request]Make auto enable frameskipping
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07-10-2013, 06:58 PM
(This post was last modified: 07-10-2013 06:59 PM by Danyal Zia.)
Post: #5
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RE: [Request]Make auto enable frameskipping
(07-10-2013 06:42 PM)vsub_ Wrote: I know about the Desmume option(I use it in fact)but there are games that like I said,don't like odd numbers and since the desmume frame skipping automatically changes the numbers of frames skipping,that number at some point may become 1 or other odd number and that will give me the same effect you have on that game.I think disabling "auto-minimize frameskipping" with frameskipping enabled either to even or odd number doesn't make difference in Desmume. But, that's also because precisely frameskipping in current consoles is not possible as Henrik have mentioned somewhere. But, again I think that the problem of frameskipping with GTA VCS is that it isn't disabling frameskipping when not needed and I have to do it manually every time such freezes occurs which is really painful. Any side effects of that feature in Desmume? Nope. Vsync doesn't make the difference and Buffered rendering is mandatory to play the game since disabling it results in black screen flashing which sometimes fixed through odd number frameskipping but many times it fails as well. |
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Messages In This Thread |
[Request]Make auto enable frameskipping - Danyal Zia - 07-10-2013, 05:37 PM
RE: [Request]Make auto enable frameskipping - vsub_ - 07-10-2013, 06:14 PM
RE: [Request]Make auto enable frameskipping - Danyal Zia - 07-10-2013, 06:34 PM
RE: [Request]Make auto enable frameskipping - vsub_ - 07-10-2013, 06:42 PM
RE: [Request]Make auto enable frameskipping - Danyal Zia - 07-10-2013 06:58 PM
RE: [Request]Make auto enable frameskipping - vsub_ - 07-10-2013, 07:13 PM
RE: [Request]Make auto enable frameskipping - Danyal Zia - 07-11-2013, 05:21 AM
RE: [Request]Make auto enable frameskipping - vsub_ - 07-11-2013, 05:41 AM
RE: [Request]Make auto enable frameskipping - Danyal Zia - 07-11-2013, 09:29 AM
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