It works for me with last PPSSPP Windows build.
I use :
- Hardware Transform
- Vertex Cache
- Stream VBO
- Mipmapping
- Texture Filtering : Nearest
I have no black background in combat when Buffered Rendering is off and characters are visibles.
But there are a few bugs :
- In battle, characters or enemies stay sometimes in high.
- Characters don't go into the background.
I use :
- Hardware Transform
- Vertex Cache
- Stream VBO
- Mipmapping
- Texture Filtering : Nearest
I have no black background in combat when Buffered Rendering is off and characters are visibles.
But there are a few bugs :
- In battle, characters or enemies stay sometimes in high.
- Characters don't go into the background.
My English is not perfect. Sorry if some sentences are incorrect.

