07-08-2013, 09:09 PM
(This post was last modified: 07-08-2013, 09:11 PM by solarmystic.)
(07-08-2013, 10:20 AM)Danyal Zia Wrote: I can force it again in Framebuffer.cpp just for the sake of that game but I'm unable to release a build. I can't get "native" library through git. The development page of PPSSPP didn't help me. Do you know how to get "native" library? I'm using Microsoft Visual C++ 2010 which is required for releasing a build. I have past experience in releasing the builds of desmume (Nintendo DS emulator) and some other programs through source but I can't make build of PPSSPP. I think I have to throw my ATI card lol!
Danyal, if you're using git bash (the cmdline version of git) its as simple as:-
(enter the commands without the " symbols)
0. Setting the directory of your choice, for example if you want it to be in C:\Programming
"cd /c/programming/"
1. Cloning it
git clone http://github.com/hrydgard/ppsspp.git ppsspp
2. Grabbing the submodules
git submodule update --init
2a. Update source again just to be sure
git pull -v --progress "origin"
3. Open the solution (.sln) file (located in the windows directory of the ppsspp folder you've cloned it into) using VC++ 2010.
Then build it. It should work. It does for me using the above method.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

