I found a problem that happens in Segram Desert. After a long time playing the music, the game freezes for 2 seconds and continues normally. It may be when the music loop restarts. The problem does not happen in previous places I visited.
The log shows sceAtracGetBufferInfoForReseting followed by thousands MemmapFunctions.cpp:90 ReadFromHardware: Invalid address.
It may be related to this bug, but my computer is 32 bits.
https://github.com/hrydgard/ppsspp/issues/2391
The save is in Segram Desert. Let the music play for some minutes (at most 5 or 10 minutes).
UPDATE:
The problem also happens in Holy Precincts of Wind, but the time is shorter.
I replaced the save. In the new save, I can teleport.
The log shows sceAtracGetBufferInfoForReseting followed by thousands MemmapFunctions.cpp:90 ReadFromHardware: Invalid address.
It may be related to this bug, but my computer is 32 bits.
https://github.com/hrydgard/ppsspp/issues/2391
The save is in Segram Desert. Let the music play for some minutes (at most 5 or 10 minutes).
UPDATE:
The problem also happens in Holy Precincts of Wind, but the time is shorter.
I replaced the save. In the new save, I can teleport.

