Simple raw input implementation
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07-07-2013, 05:48 AM
Post: #2
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RE: Simple raw input implementation
Hmm, I'm not sure about that Sleep(5) thing.
It'd be interesting to know if RAWINPUT improves latency over WM_KEYDOWN (or certainly GetAsyncKeyState once per frame) for e.g. games like Patapon and DJ Max. -[Unknown] |
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Messages In This Thread |
Simple raw input implementation - dykebeard - 07-07-2013, 12:37 AM
RE: Simple raw input implementation - [Unknown] - 07-07-2013 05:48 AM
RE: Simple raw input implementation - dykebeard - 07-07-2013, 07:15 AM
RE: Simple raw input implementation - Henrik - 07-07-2013, 10:46 AM
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