Simple raw input implementation
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07-07-2013, 12:37 AM
Post: #1
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Simple raw input implementation
Playing around with implementing raw input, for whatever that's worth. The data from WM_INPUT events is queued up and consumed by KeyboardDevice later. Doesn't really feel any different to me in practice than the old GetAsyncKeyState() stuff, but whatever. Only tried it with a few games but seems alright.
https://github.com/dykebeard test build https://docs.google.com/file/d/0B359Nkrk...sp=sharing |
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Messages In This Thread |
Simple raw input implementation - dykebeard - 07-07-2013 12:37 AM
RE: Simple raw input implementation - [Unknown] - 07-07-2013, 05:48 AM
RE: Simple raw input implementation - dykebeard - 07-07-2013, 07:15 AM
RE: Simple raw input implementation - Henrik - 07-07-2013, 10:46 AM
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