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Innocent Life - A Futuristic Harvest Moon
07-06-2013, 07:28 PM
Post: #2
Innocent Life - A Futuristic Harvest Moon
Title: Innocent Life - A Futuristic Harvest Moon
Genre: RPG/Simulation
Region: US
Format: CSO
Version: 0.8.1, v0.8.1-339-g8988d69 (2013-07-06 18:35:12)
Game ID: ULUS-10219
OS: Windows XP SP3 32bit
Compatability: Menu/Unplayable
Notes: The intro shows up properly. Flickers if enabling Frame Skipping. When starting a new game, the intro that follows runs very slow (6VPS). When loading from a previously-saved game it crashes PPSSPP.


Logs:
Code:
19:21:500 EmuScreen.cpp:54 I[BOOT]: Starting up hardware.
19:21:500 System.cpp:70 I[HLE]: PPSSPP v0.8.1
19:21:500 MemArena.cpp:369 I[MM]: Found valid memory base at 03C00000 after 12 tries.
19:21:500 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 04420000 (mirror at 0 @ 0BC00000, uncached @ 0BC00000)
19:21:625 Loaders.cpp:132 I[LOAD]: Identifying file...
19:21:640 PSPLoaders.cpp:67 I[LOAD]: ULUS10219 : Innocent Life
19:21:640 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
19:21:640 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
19:21:640 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
19:21:640 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Downloads\Browser\PPSSPP\memstick\
19:21:640 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Downloads\Browser\PPSSPP\memstick\
19:21:640 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Downloads\Browser\PPSSPP\flash0\
19:21:640 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Downloads\Browser\PPSSPP\flash0\
19:21:656 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path cheats
19:21:656 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists cheats
19:21:656 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path D:\Downloads\Browser\PPSSPP\memstick\PSP\PPSSPP_STATE
19:21:656 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists D:\Downloads\Browser\PPSSPP\memstick\PSP\PPSSPP_STATE
19:21:781 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized.
19:21:796 HLE\sceKernelModule.cpp:452 I[HLE]: Decrypting ~PSP file
19:21:828 C:\dev\ppsspp\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0AB40020
19:21:843 Util\BlockAllocator.cpp:359 I[HLE]: -----------
19:21:843 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
19:21:843 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08a3cb00 size 00238b00 taken=1 tag=ELF
19:21:843 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08a3cb00 - 0a000000 size 015c3500 taken=0 tag=(untitled)
19:21:843 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
19:21:890 HLE\sceKernelModule.cpp:572 I[LOAD]: Module Innocent_Life: 088bd4a0 08899364 0889937c
19:21:890 HLE\sceKernelModule.cpp:741 I[HLE]: Exporting ent 0 named Innocent_Life, 2 funcs, 4 vars, resident 088996e0
19:21:890 HLE\sceKernelModule.cpp:964 I[LOAD]: Module entry: 08804128
19:22:062 root         N[BOOT]: EmuScreen.cpp:98 Loading D:\Downloads\Browser\PPSSPP\Innocent Life A Futuristic Harvest Moon .cso...
19:22:062 root         I[HLE]: HLE\sceKernelThread.cpp:1887 276=sceKernelCreateThread(name=user_main, entry=088041fc, prio=20, stacksize=8192)
19:22:062 root         I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
19:22:062 root         I[HLE]: HLE\sceKernelThread.cpp:2016 __KernelReturnFromThread: 0
19:22:062 user_main    I[HLE]: Util\BlockAllocator.cpp:359 -----------
19:22:062 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
19:22:062 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08a3cb00 size 00238b00 taken=1 tag=ELF
19:22:062 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08a3cb00 - 08a7d000 size 00040500 taken=1 tag=UserSbrk
19:22:062 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 08a7d000 - 09ffdc00 size 01580c00 taken=0 tag=(untitled)
19:22:062 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09ffdc00 - 09fffc00 size 00002000 taken=1 tag=stack/user_main
19:22:062 user_main    I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
19:22:062 user_main    I[HLE]: HLE\sceKernelThread.cpp:1887 278=sceKernelCreateThread(name=game_main, entry=0881a710, prio=40, stacksize=21236736)
19:22:062 user_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=278, argSize=4, argPtr=09fff6a0)
19:22:125 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 287=sceKernelCreateThread(name=DVDUMD_STATE, entry=088466fc, prio=32, stacksize=4096)
19:22:125 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000)
19:22:234 game_main    I[HLE]: HLE\sceKernelModule.cpp:447 ~SCE module, skipping header
19:22:234 game_main    I[HLE]: HLE\sceKernelModule.cpp:452 Decrypting ~PSP file
19:22:234 game_main    I[HLE]: ELF\PrxDecrypter.cpp:302 Missing key 5B, cannot decrypt module
19:22:234 game_main    I[HLE]: HLE\sceKernelModule.cpp:1100 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/psmf.prx,flag=00000000,00000014,00000002,00000002,position = 00000000)
19:22:234 game_main    I[HLE]: HLE\sceKernelModule.cpp:1133 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=09ffd890,00000000):​ faked (undecryptable module)
19:22:234 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 290=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:22:234 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=290, argSize=4, argPtr=09ffd8d0)
19:22:234 game_main    I[HLE]: HLE\scePower.cpp:197 sceKernelVolatileMemTryLock(0, 09ffd980, 167762308) - success
19:22:250 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:22:328 game_main    I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08a3b8c0, 256, 32, 0, 44100)
19:22:343 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 294=sceKernelCreateThread(name=sndp thread, entry=08842aa0, prio=10, stacksize=4096)
19:22:343 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=294, argSize=0, argPtr=00000000)
19:22:343 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 296=sceKernelCreateThread(name=at3 thread0, entry=08843834, prio=10, stacksize=65536)
19:22:343 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 298=sceKernelCreateThread(name=at3 thread1, entry=08843834, prio=10, stacksize=65536)
19:22:343 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 299=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:22:343 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=299, argSize=4, argPtr=09ffd8a0)
19:22:343 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:22:343 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:22:375 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:22:437 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 301=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:22:437 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=301, argSize=4, argPtr=09ffd8a0)
19:22:437 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:22:437 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:22:453 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:22:531 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 303=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:22:531 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=303, argSize=4, argPtr=09ffd8a0)
19:22:531 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:22:531 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:22:546 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:22:640 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 305=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:22:640 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=305, argSize=4, argPtr=09ffd8a0)
19:22:640 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:22:640 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:22:656 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:22:734 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 307=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:22:734 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=307, argSize=4, argPtr=09ffd8a0)
19:22:734 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:22:734 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:22:765 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:22:843 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 309=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:22:843 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=309, argSize=4, argPtr=09ffd8d0)
19:22:843 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:22:843 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:22:843 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:22:937 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 311=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:22:937 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=311, argSize=4, argPtr=09ffd8c0)
19:22:937 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:22:937 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:22:937 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:23:046 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 313=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:23:046 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=313, argSize=4, argPtr=09ffd8b0)
19:23:046 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:23:046 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:23:062 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:23:140 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 315=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:23:140 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=315, argSize=4, argPtr=09ffd780)
19:23:140 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:23:140 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:23:140 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:23:234 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 317=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:23:234 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=317, argSize=4, argPtr=09ffd780)
19:23:234 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:23:234 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:23:234 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:23:343 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 319=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:23:343 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=319, argSize=4, argPtr=09ffd940)
19:23:343 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:23:343 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:23:343 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:23:437 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: param.dat(0) [crop_spec.dat]
19:23:437 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: param.dat(1) [item_spec.dat]
19:23:437 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: param.dat(2) [rail_spec.dat]
19:23:437 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: param.dat(3) [common_spec.dat]
19:23:437 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: param.dat(4) [motion_spec.dat]
19:23:437 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 321=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:23:437 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=321, argSize=4, argPtr=09ffd940)
19:23:437 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:23:437 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:23:437 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:23:531 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 323=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:23:531 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=323, argSize=4, argPtr=09ffd940)
19:23:531 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:23:531 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:23:531 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:23:640 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 325=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:23:640 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=325, argSize=4, argPtr=09ffd950)
19:23:640 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:23:640 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:23:656 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:25:187 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 327=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:25:187 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=327, argSize=4, argPtr=09ffd950)
19:25:187 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:25:187 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:25:187 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:27:203 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 329=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:27:203 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=329, argSize=4, argPtr=09ffd950)
19:27:203 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:27:203 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:27:203 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:28:734 game_main    I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00088000 : 480 x 272 x 3
19:28:734 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 331=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:28:734 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=331, argSize=4, argPtr=08ec6ec0)
19:28:750 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:28:750 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:28:750 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:29:281 game_main    I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00000000 : 480 x 272 x 3
19:29:281 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 333=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:29:281 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=333, argSize=4, argPtr=08ec6f70)
19:29:281 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:29:312 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 334=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:29:312 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=334, argSize=4, argPtr=08ec6f80)
19:29:312 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:30:171 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 335=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:30:171 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=335, argSize=4, argPtr=08ec6da0)
19:30:171 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:30:171 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:30:187 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:31:359 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 337=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:31:359 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=337, argSize=4, argPtr=08ec6bb0)
19:31:359 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:31:359 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:31:375 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:31:484 game_main    I[HLE]: HLE\scePower.cpp:215 sceKernelVolatileMemUnlock(0)
19:31:484 game_main    I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08a33024)
19:31:484 game_main    I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 8
19:31:703 game_main    I[HLE]: HLE\scePower.cpp:197 sceKernelVolatileMemTryLock(0, 08ec6dd0, 149712340) - success
19:31:703 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/017.pmf",1)
19:31:703 game_main    I[HLE]: HLE\sceMpeg.cpp:338 sceMpegInit()
19:31:703 game_main    I[HLE]: HLE\sceMpeg.cpp:415 0930bf30=sceMpegCreate(08ec6da0, 0930bf00, 65536, 08ec6c70, 512, 0, 0)
19:31:718 game_main    I[ME]: HLE\sceMpeg.cpp:283 Stream offset: 2048, Stream size: 0x75000
19:31:718 game_main    I[ME]: HLE\sceMpeg.cpp:284 First timestamp: 90000, Last timestamp: 810720
19:31:718 game_main    I[ME]: HLE\sceMpeg.cpp:283 Stream offset: 2048, Stream size: 0x75000
19:31:718 game_main    I[ME]: HLE\sceMpeg.cpp:284 First timestamp: 90000, Last timestamp: 810720
19:31:718 game_main    I[HLE]: HLE\scePsmf.cpp:418 scePsmfSetPsmf(08ec6c10, 08ec5c10)
19:31:718 game_main    I[HLE]: HLE\scePsmf.cpp:204 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272
19:31:718 game_main    I[HLE]: HLE\scePsmf.cpp:213 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
19:31:718 game_main    W[HLE]: HLE\scePsmf.cpp:451 scePsmfGetNumberOfSpecificStreams(08ec6c10, 0000000f)
19:31:718 game_main    I[HLE]: HLE\sceMpeg.cpp:524 sceMpegRegistStream(08ec6da0, 0, 0)
19:31:718 game_main    I[HLE]: HLE\sceMpeg.cpp:524 sceMpegRegistStream(08ec6da0, 1, 0)
19:31:718 game_main    E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0931c890)
19:31:718 game_main    E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0934c630)
19:31:718 game_main    E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0937c3d0)
19:31:718 game_main    E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 093ac170)
19:31:734 idle0        I[HLE]: GLES\Framebuffer.cpp:700 Destroying FBO for 00088000 : 480 x 272 x 3
19:31:734 idle0        I[HLE]: GLES\Framebuffer.cpp:700 Destroying FBO for 00000000 : 480 x 272 x 3
19:31:734 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 347=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048)
19:31:734 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 348=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048)
19:31:734 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 349=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048)
19:31:734 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: ********** PlayMovie (0) **********
19:31:734 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=349, argSize=4, argPtr=08ec6db4)
19:31:734 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=347, argSize=4, argPtr=08ec6db4)
19:31:734 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=348, argSize=4, argPtr=08ec6db8)
19:31:796 readThread   I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0)
19:33:328 displayThrea I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00000000 : 480 x 272 x 3
19:33:359 displayThrea I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00088000 : 480 x 272 x 3
19:41:046 game_main    E[HLE]: HLE\sceMpeg.cpp:747 UNIMPL sceMpegAvcDecodeStopYCbCr(08ec6da0, 08a382ec, 08ec6c14)
19:41:187 displayThrea I[HLE]: HLE\sceIo.cpp:581 stdout: frame count = 241
19:41:187 displayThrea I[HLE]: HLE\sceIo.cpp:581 stdout: frame loss  = 0
19:41:187 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0)
19:41:234 soundThread  I[HLE]: HLE\sceIo.cpp:581 stdout: sound count = 173
19:41:234 soundThread  I[HLE]: HLE\sceIo.cpp:581 stdout: sound delay = 0
19:41:234 soundThread  I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0)
19:41:234 game_main    I[HLE]: HLE\sceMpeg.cpp:1027 sceMpegFinish(...)
19:41:234 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: program end
19:41:234 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/002.pmf",1)
19:41:234 game_main    I[HLE]: HLE\sceMpeg.cpp:338 sceMpegInit()
19:41:250 game_main    I[HLE]: HLE\sceMpeg.cpp:415 0930bf30=sceMpegCreate(08ec6da0, 0930bf00, 65536, 08ec6c70, 512, 0, 0)
19:41:265 game_main    I[ME]: HLE\sceMpeg.cpp:283 Stream offset: 2048, Stream size: 0x4A800
19:41:265 game_main    I[ME]: HLE\sceMpeg.cpp:284 First timestamp: 90000, Last timestamp: 543453
19:41:265 game_main    I[ME]: HLE\sceMpeg.cpp:283 Stream offset: 2048, Stream size: 0x4A800
19:41:265 game_main    I[ME]: HLE\sceMpeg.cpp:284 First timestamp: 90000, Last timestamp: 543453
19:41:265 game_main    I[HLE]: HLE\scePsmf.cpp:418 scePsmfSetPsmf(08ec6c10, 08ec5c10)
19:41:265 game_main    I[HLE]: HLE\scePsmf.cpp:204 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272
19:41:265 game_main    I[HLE]: HLE\scePsmf.cpp:213 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
19:41:265 game_main    W[HLE]: HLE\scePsmf.cpp:451 scePsmfGetNumberOfSpecificStreams(08ec6c10, 0000000f)
19:41:265 game_main    I[HLE]: HLE\sceMpeg.cpp:524 sceMpegRegistStream(08ec6da0, 0, 0)
19:41:265 game_main    I[HLE]: HLE\sceMpeg.cpp:524 sceMpegRegistStream(08ec6da0, 1, 0)
19:41:265 game_main    E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0931c890)
19:41:265 game_main    E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0934c630)
19:41:265 game_main    E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0937c3d0)
19:41:265 game_main    E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 093ac170)
19:41:281 idle0        I[HLE]: GLES\Framebuffer.cpp:700 Destroying FBO for 00000000 : 480 x 272 x 3
19:41:281 idle0        I[HLE]: GLES\Framebuffer.cpp:700 Destroying FBO for 00088000 : 480 x 272 x 3
19:41:281 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 358=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048)
19:41:281 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 359=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048)
19:41:281 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 360=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048)
19:41:281 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: ********** PlayMovie (1) **********
19:41:281 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=360, argSize=4, argPtr=08ec6db4)
19:41:281 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=358, argSize=4, argPtr=08ec6db4)
19:41:281 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=359, argSize=4, argPtr=08ec6db8)
19:41:328 readThread   I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0)
19:44:343 displayThrea I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00000000 : 480 x 272 x 3
19:44:359 displayThrea I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00088000 : 480 x 272 x 3
19:49:093 game_main    E[HLE]: HLE\sceMpeg.cpp:747 UNIMPL sceMpegAvcDecodeStopYCbCr(08ec6da0, 08a382ec, 08ec6c14)
19:49:234 displayThrea I[HLE]: HLE\sceIo.cpp:581 stdout: frame count = 152
19:49:234 displayThrea I[HLE]: HLE\sceIo.cpp:581 stdout: frame loss  = 0
19:49:234 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0)
19:49:281 soundThread  I[HLE]: HLE\sceIo.cpp:581 stdout: sound count = 109
19:49:281 soundThread  I[HLE]: HLE\sceIo.cpp:581 stdout: sound delay = 0
19:49:281 soundThread  I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0)
19:49:281 game_main    I[HLE]: HLE\sceMpeg.cpp:1027 sceMpegFinish(...)
19:49:281 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: program end
19:49:281 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: movie_play("disc0:/PSP_GAME/USRDIR/movie/018.pmf",2)
19:49:281 game_main    I[HLE]: HLE\sceMpeg.cpp:338 sceMpegInit()
19:49:281 game_main    I[HLE]: HLE\sceMpeg.cpp:415 0930bf30=sceMpegCreate(08ec6da0, 0930bf00, 65536, 08ec6c70, 512, 0, 0)
19:49:312 game_main    I[ME]: HLE\sceMpeg.cpp:283 Stream offset: 2048, Stream size: 0x627000
19:49:312 game_main    I[ME]: HLE\sceMpeg.cpp:284 First timestamp: 90000, Last timestamp: 4594500
19:49:312 game_main    I[ME]: HLE\sceMpeg.cpp:283 Stream offset: 2048, Stream size: 0x627000
19:49:312 game_main    I[ME]: HLE\sceMpeg.cpp:284 First timestamp: 90000, Last timestamp: 4594500
19:49:312 game_main    I[HLE]: HLE\scePsmf.cpp:418 scePsmfSetPsmf(08ec6c10, 08ec5c10)
19:49:312 game_main    I[HLE]: HLE\scePsmf.cpp:204 PSMF MPEG data found: id=e0, privid=00, epmoff=00000000, epmnum=00000000, width=480, height=272
19:49:312 game_main    I[HLE]: HLE\scePsmf.cpp:213 PSMF private audio found: id=bd, privid=00, channels=2, freq=2
19:49:312 game_main    W[HLE]: HLE\scePsmf.cpp:451 scePsmfGetNumberOfSpecificStreams(08ec6c10, 0000000f)
19:49:312 game_main    I[HLE]: HLE\sceMpeg.cpp:524 sceMpegRegistStream(08ec6da0, 0, 0)
19:49:312 game_main    I[HLE]: HLE\sceMpeg.cpp:524 sceMpegRegistStream(08ec6da0, 1, 0)
19:49:312 game_main    E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0931c890)
19:49:312 game_main    E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0934c630)
19:49:312 game_main    E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 0937c3d0)
19:49:312 game_main    E[HLE]: HLE\sceMpeg.cpp:1270 UNIMPL sceMpegAvcInitYCbCr(08ec6da0, 1, 480, 272, 093ac170)
19:49:328 idle0        I[HLE]: GLES\Framebuffer.cpp:700 Destroying FBO for 00000000 : 480 x 272 x 3
19:49:328 idle0        I[HLE]: GLES\Framebuffer.cpp:700 Destroying FBO for 00088000 : 480 x 272 x 3
19:49:328 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 369=sceKernelCreateThread(name=displayThread, entry=0887c530, prio=3f, stacksize=2048)
19:49:328 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 370=sceKernelCreateThread(name=readThread, entry=0887c938, prio=41, stacksize=2048)
19:49:328 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 371=sceKernelCreateThread(name=soundThread, entry=0887d1e8, prio=3d, stacksize=2048)
19:49:328 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: ********** PlayMovie (2) **********
19:49:328 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=371, argSize=4, argPtr=08ec6db4)
19:49:328 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=369, argSize=4, argPtr=08ec6db4)
19:49:328 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=370, argSize=4, argPtr=08ec6db8)
19:52:921 displayThrea I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00000000 : 480 x 272 x 3
19:52:937 displayThrea I[HLE]: GLES\Framebuffer.cpp:479 Creating FBO for 00088000 : 480 x 272 x 3
19:53:875 game_main    E[HLE]: HLE\sceMpeg.cpp:816 UNIMPL sceMpegAvcDecodeFlush(08ec6da0)
19:53:875 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: abort playMovie()
19:53:875 readThread   I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0)
19:54:000 displayThrea I[HLE]: HLE\sceIo.cpp:581 stdout: frame count = 38
19:54:000 displayThrea I[HLE]: HLE\sceIo.cpp:581 stdout: frame loss  = 0
19:54:000 displayThrea I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0)
19:54:062 soundThread  I[HLE]: HLE\sceIo.cpp:581 stdout: sound count = 27
19:54:062 soundThread  I[HLE]: HLE\sceIo.cpp:581 stdout: sound delay = 0
19:54:062 soundThread  I[HLE]: HLE\sceKernelThread.cpp:2034 sceKernelExitThread(0)
19:54:062 game_main    I[HLE]: HLE\sceMpeg.cpp:1027 sceMpegFinish(...)
19:54:062 game_main    I[HLE]: HLE\sceIo.cpp:581 stdout: program end
19:54:062 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 373=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:54:062 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=373, argSize=4, argPtr=09ffd8b0)
19:54:062 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:54:062 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:54:062 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:56:515 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=296, argSize=60, argPtr=08ec6ee0)
19:56:531 at3 thread0  I[HLE]: HLE\sceKernelThread.cpp:1887 375=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:56:531 at3 thread0  I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=375, argSize=4, argPtr=08bbad30)
19:56:531 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 376=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:56:531 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=376, argSize=4, argPtr=08ec6df0)
19:56:531 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:56:531 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:56:531 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:56:531 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:56:531 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:56:531 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:56:625 at3 thread0  I[HLE]: HLE\sceAtrac.cpp:1187 0=sceAtracSetDataAndGetID(089acf10, 00040000)
19:56:625 at3 thread0  W[HLE]: HLE\sceAtrac.cpp:1106 This is an atrac3+ stereo audio
19:56:625 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 379=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:56:625 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=379, argSize=4, argPtr=08ec6e90)
19:56:625 at3 thread0  I[HLE]: HLE\sceAtrac.cpp:1228 sceAtracSetLoopNum(0, -1)
19:56:625 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:58:625 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 380=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
19:58:625 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=380, argSize=4, argPtr=08ec6bb0)
19:58:625 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:58:625 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
19:58:625 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
19:58:734 game_main    I[HLE]: HLE\scePower.cpp:215 sceKernelVolatileMemUnlock(0)
19:58:750 game_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\ICON0.PNG (/PSP/SAVEDATA/ULUS10219DATA00/ICON0.PNG)
19:58:750 game_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\PARAM.SFO (/PSP/SAVEDATA/ULUS10219DATA00/PARAM.SFO)
19:58:750 game_main    I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08a33024)
19:58:750 game_main    I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 4
19:59:500 game_main    I[HLE]: Dialog\SavedataParam.cpp:458 Loading file with size 131072 in ms0:/PSP/SAVEDATA/ULUS10219DATA00/DATA.BIN
19:59:500 game_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\DATA.BIN (/PSP/SAVEDATA/ULUS10219DATA00/DATA.BIN)
19:59:515 game_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\PARAM.SFO (/PSP/SAVEDATA/ULUS10219DATA00/PARAM.SFO)
19:59:515 game_main    I[HLE]: FileSystems\DirectoryFileSystem.cpp:303 Actually opening D:\Downloads\Browser\PPSSPP\memstick\PSP\SAVEDATA\ULUS10219DATA00\PARAM.SFO (/PSP/SAVEDATA/ULUS10219DATA00/PARAM.SFO)
20:01:656 game_main    I[HLE]: HLE\scePower.cpp:197 sceKernelVolatileMemTryLock(0, 09ffda40, 167762500) - success
20:01:687 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 383=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
20:01:687 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=383, argSize=4, argPtr=08edc680)
20:01:687 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:687 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:703 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:703 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:703 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:703 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:703 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
20:01:718 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 387=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
20:01:718 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=387, argSize=4, argPtr=08edc730)
20:01:734 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
20:01:750 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 388=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
20:01:750 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=388, argSize=4, argPtr=08edc740)
20:01:750 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
20:01:796 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 389=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
20:01:796 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=389, argSize=4, argPtr=08edc530)
20:01:796 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 390=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
20:01:796 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=390, argSize=4, argPtr=08edc530)
20:01:796 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:796 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:796 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:796 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:796 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:796 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:796 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
20:01:796 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:796 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:796 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:796 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:812 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:828 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:828 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:01:828 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
20:02:750 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 401=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
20:02:750 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=401, argSize=4, argPtr=08edc5c0)
20:02:812 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
20:02:906 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 402=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
20:02:906 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=402, argSize=4, argPtr=08edc590)
20:02:921 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:02:921 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:02:921 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
20:02:921 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 404=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
20:02:921 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=404, argSize=4, argPtr=08edc650)
20:02:921 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
20:02:937 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 405=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
20:02:937 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=405, argSize=4, argPtr=08edc5a0)
20:02:937 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:02:937 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:02:937 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
20:02:953 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 407=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
20:02:953 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=407, argSize=4, argPtr=08edc660)
20:02:953 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
20:03:015 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 408=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
20:03:015 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=408, argSize=4, argPtr=08edc5a0)
20:03:015 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:03:031 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:03:031 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:03:031 BG_FUNC      W[HLE]: FileSystems\MetaFileSystem.cpp:83 RealPath: inPath is all prefix and no path: "umd1:"
20:03:031 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
20:03:062 game_main    I[HLE]: HLE\sceKernelThread.cpp:1887 411=sceKernelCreateThread(name=BG_FUNC, entry=08846ed8, prio=6f, stacksize=4096)
20:03:062 game_main    I[HLE]: HLE\sceKernelThread.cpp:1930 sceKernelStartThread(thread=411, argSize=4, argPtr=08edc660)
20:03:062 BG_FUNC      I[HLE]: HLE\sceKernelThread.cpp:2067 sceKernelExitDeleteThread(1)
20:03:171 game_main    E[Jit]: MIPS\x86\CompBranch.cpp:408 Branch in Jump delay slot at 08a4d078
20:03:250 game_main    E[Jit]: MIPS\x86\CompBranch.cpp:408 Branch in Jump delay slot at 08a4d078
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Messages In This Thread
harvest moon:innocent life - aki21 - 06-21-2013, 07:25 AM
Innocent Life - A Futuristic Harvest Moon - andoru - 07-06-2013 07:28 PM
RE: harvest moon:innocent life - vnctdj - 07-10-2013, 04:33 PM

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