Tactics ogre : Let us cling together
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07-01-2013, 10:22 PM
Post: #119
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RE: Tactics ogre : Let us cling together
(07-01-2013 06:07 AM)Rhymes Wrote:(06-28-2013 03:44 AM)theonyxphoenix Wrote:(06-28-2013 03:06 AM)Rhymes Wrote: I tried to modify the source code and found that if I add fbo_unbind(); after fbo_bind_as_render_target(vfb->fbo); in the FramebufferManager::SetRenderFrameBuffer() method, then I don't need to toggle Buffered Rendering, just keep it on. World map shown correctly with another rectangle buffer in the lower left of the screen. Hmm. I still have the problem even after turning off frameskip. |
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