The numbers are either vertex or texture caching. It happens with text in the Japanese version too. Dialog boxes are definitely vertex caching.
About the school bells - did it only play them when advancing the story or something? I never really noticed. If you have a savegame right before them (e.g. need to kill one more enemy and flip through some dialogs), that'd be helpful.
-[Unknown]
About the school bells - did it only play them when advancing the story or something? I never really noticed. If you have a savegame right before them (e.g. need to kill one more enemy and flip through some dialogs), that'd be helpful.
-[Unknown]

