Dynasty Warriors: Strikeforce
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06-30-2013, 02:24 PM
(This post was last modified: 07-24-2013 05:01 PM by Niobium.)
Post: #19
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RE: Dynasty Warriors: Strikeforce
Genre: Action RPG / Hack'n'slash / Slasher
Region: USA (NTSC) Game ID: ULUS10416 [More detail] Format: ISO & CSO Version of PPSSPP: v0.8.1-125-gf5da5f4 Emulation system: Windows XP SP3 32-bit Compatibility: Playable (Fully playable - player can complete game) Review: Game works very well - everything good but it has some little settings tricks and video issue. Video: Video in game works badly - it playing slow and sound "stutters" and distor. Theoretically player can watch it - but it is painfull for ears Sound: Music and SFX works pretty good - some glitches can be hear but it is not often and not annoying. Graphic: Pretty well, and without difficult emulator optimization. FPS: Average 55-60 - very good. Switching off framelock can increase fps up to 100 in game. Video FPS - 60 too, can boost up to 250. Savestate: Works well but in approximately 10% of cases - emulation can crash (specially if saving/loading during video) In-game save: Nothing to comment. Everything good. DLC: For this game DLC is extra-maps. Works correctly. Settings: I.Quick review: Code: Buffered Rendering - on. Buffered Rendering - Better to switch on. This cause better graphic - more lighter colours without graphic issues or decreasing FPS and more attractive video without flickering. Look at this picture to compare "on" and "off" settings Hardware Transform - Better to switch off. Switching this on cause fps issue in battle (very decreasing it). This option has not optimization or effect on graphic. However switching this on while Vertex Cashe on too cause normal FPS without better graphic or emulation. This option in this game totally useless. Vertex Cashe - Switching it off or on has no effect. FPS has not change too. Use VBO - Switch this off and only off. For this game VBO has only one effect - change FPS around 40 digit. None graphic change. Frame skipping - You can switch this on and this not affect on gameplay or graphic, however it cause video flickering and twitching and sometimes another graphic issues. Total - switch it on only in emergency case Simple 2X SSAA - If you want - using it. This option makes graphic more attractive by value of fps MipMapping - On or off it. Using of it cause another view of plant and Leaves on trees. Check this pic out and looks closely at the trees and plants Vsync - switch off. Using of it cause graphic problem (twitching) and decreasing fps without graphic deformation. Texture Filtering - Use linear or linear (CG). Second one makes hud more lighter. "Nearest" option makes every texture in the game cubic. This affect and on video too. Check this and this pic. Texture Scaling - Better to switch off. Using x2-x5 makes graphic terrible and blurry. Look at the pic and closely at the trees on the background. Screens: Bugs and issues: 1) When player load game (not savestate) - sound distort on a half-second. 2) Some problem with font. Check the screens above - under and over some letters you can see small black lines. 3) Around some pics in game there is strange grey (or black?) lines that lead round them. (Check this pic - around number "740" (under "TECH" word) - strange shadow in a down-left conner). 4) Problem with video - sound distord and slowdown. P.S. For admins and moders - in "Compatibility List" link for "Dynasty Warriors: Strikeforce" goes nowhere (1) and please add another regional code - ULUS10416 in addition to ULES01221 (2). And if you copypaste this post in very first post of this thread - I will be happy (3). Finally - sorry for big post - I trying using [spoiler][/spoiler] but this has not effect (I thinking - this is switch off on this forum) (4) |
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