Monster Hunter Portable 3rd HD VER
|
06-26-2013, 03:57 PM
![]() |
|||
|
|||
RE: Monster Hunter Portable 3rd HD VER
(06-26-2013 01:55 AM)demonguard Wrote: I went ahead and made a x64 build using thedax's hdRemasterSupport branch rebased to the latest master, and everything is working great. The lack of a second analog in this game is easily remedied by binding the right analog to dpad-left and dpad-right. I did this in the motioninjoy dualshock drivers, but you could accomplish similar with xpadder, I'm sure. The only thing not working 100% is the sound effects, but that's to be expected, much the same as MHFU. All of the menu music, background music, and boss fight music works fine, though. Uh, I think we may not report/discuss any bug issue related to this pre-eliminary build here. we're just being ignored if we are keep posting it. #FYI : that slow motion could be easily fixed by implementing thedax's pull request #2235 the slowmo is happen in some games, not only on MHP3rd. ---------------------------------------------------------------- I dont know when thedax's pull request #2235 will be officially implemented, but it could do the trick for some slowmo games even though it has 60VPS. -my outdated testing rig- Intel Core2Quad [email protected] Shappire HD7750 1GB DDR5 contact me at: [email protected] facebook.com/love.grimangel |
|||
« Next Oldest | Next Newest »
|