06-26-2013, 06:16 AM
(06-25-2013, 07:53 PM)Henrik Wrote: force nearest filtering has nothing to do with performance, it's just a look some people apparently prefer. it shouldn't slow down or speed up anything as bilinear filtering is practically free on gpus.
Yes, that's was I meant! Some people (like me!) prefer sharp textures and text but in low-end devices enabling xBRZ for sharpening objects decreases performance, so for them nearest filtering might help in achieving their target (without losing performance).

