Mapping a generic USB controller on Win7
|
06-25-2013, 04:29 PM
Post: #5
|
|||
|
|||
RE: Mapping a generic USB controller on Win7
"x360ce newest version is completely streamline. When you start it up it connects to the internet to find settings best suited for your controller. After that just put the file it makes for you in in main install folder of any game and it should work just fine."
We don't support the DLL embedded in the app for various reasons. and dark souls works completely fine with x360ce, though some users have to input chain the dinput8 dll (No cause for this has been found as yet) x360ce works perfect in ppsspp though, and both the dinput and xinput control types can be fully remapped in 0.8+ |
|||
« Next Oldest | Next Newest »
|
Messages In This Thread |
Mapping a generic USB controller on Win7 - SSN11 - 06-25-2013, 03:22 PM
RE: Mapping a generic USB controller on Win7 - Squall Leonhart - 06-25-2013, 03:57 PM
RE: Mapping a generic USB controller on Win7 - SSN11 - 06-25-2013, 04:01 PM
RE: Mapping a generic USB controller on Win7 - nightmesh - 06-25-2013, 04:21 PM
RE: Mapping a generic USB controller on Win7 - Squall Leonhart - 06-25-2013 04:29 PM
RE: Mapping a generic USB controller on Win7 - xemnas - 06-25-2013, 06:07 PM
|