06-20-2013, 02:00 PM
(06-20-2013, 07:48 AM)[Unknown] Wrote: Ahhh, that makes sense. So they're abusing the mipmap level for more font space. That seems weird, but okay. I don't think we're compatible with that on Android at all..thx for your reply.
-[Unknown]
we can gen texture for each level, and bind to the origin font texture addr.
when they request the specific level font texture...
i think this way should be compatible for Android.
is it right?i'm not sure,it just one way flash on my mind.

