Grand Theft Auto: Liberty City Stories
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06-18-2013, 10:25 PM
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RE: Grand Theft Auto: Liberty City Stories
Strange bug here - emu goes to 15+ seconds lag with full cpu (athlon 5200+ dual-core) load with using of extra 200 MB of ram (probably while loading sfx) . Did anyone have the same issues ? Probably someone from developers should point where to debug , I'm not really familiar with ppsspp srcs structure .
Code: 07:27:015 ATRAC3 play I[HLE]: HLE\sceKernelThread.cpp:2066 sceKernelExitDeleteThread(0) |
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