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Grand Theft Auto: Liberty City Stories
#50
Strange bug here - emu goes to 15+ seconds lag with full cpu (athlon 5200+ dual-core) load with using of extra 200 MB of ram (probably while loading sfx) . Did anyone have the same issues ? Probably someone from developers should point where to debug , I'm not really familiar with ppsspp srcs structure .

Code:
07:27:015 ATRAC3 play I[HLE]: HLE\sceKernelThread.cpp:2066 sceKernelExitDeleteThread(0) -- LAG starts here 07:41:609 threadmain I[HLE]: HLE\sceKernelThread.cpp:1886 458=sceKernelCreateThread(name=ATRAC3 play thread, entry=088bee44, prio=12, stacksize=3276 8) 07:41:609 threadmain I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=458, argSize=28, argPtr=08dce708) 07:41:609 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:1209 0=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000) 07:41:609 ATRAC3 play W[HLE]: HLE\sceAtrac.cpp:1102 This is an atrac3+ stereo audio 07:41:609 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:1224 sceAtracSetLoopNum(0, -1) 07:41:609 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:705 sceAtracGetBufferInfoForReseting(0, 65066252, 09fcf150) 07:41:609 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:927 sceAtracResetPlayPosition(0, 65066252, 65536, 0) 07:41:609 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:531 sceAtracAddStreamData(0, 00010000) 07:41:609 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:1224 sceAtracSetLoopNum(0, -1) 07:41:609 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:531 sceAtracAddStreamData(0, 00010000) 07:41:656 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:531 sceAtracAddStreamData(0, 00030000) --lots of ATRAC3 play
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Messages In This Thread
RE: Grand Theft Auto: Liberty City Stories - by Alexander Blade - 06-18-2013, 10:25 PM
GTA Liberty City Stories v3 - by godlesplay - 04-17-2013, 03:03 PM
gta lcs cheatdevice - by joeywen0830 - 04-08-2014, 03:18 AM
gta lcs graphics glitch - by adeeb222 - 04-18-2014, 01:39 PM
Can i run...? - by Jaxx02 - 03-01-2015, 01:55 PM
GTA LCS black screen - by Addyboy - 08-31-2015, 11:09 PM

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