06-18-2013, 10:25 PM
Strange bug here - emu goes to 15+ seconds lag with full cpu (athlon 5200+ dual-core) load with using of extra 200 MB of ram (probably while loading sfx) . Did anyone have the same issues ? Probably someone from developers should point where to debug , I'm not really familiar with ppsspp srcs structure .
Code:
07:27:015 ATRAC3 play I[HLE]: HLE\sceKernelThread.cpp:2066 sceKernelExitDeleteThread(0)
-- LAG starts here
07:41:609 threadmain I[HLE]: HLE\sceKernelThread.cpp:1886 458=sceKernelCreateThread(name=ATRAC3 play thread, entry=088bee44, prio=12, stacksize=3276
8)
07:41:609 threadmain I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=458, argSize=28, argPtr=08dce708)
07:41:609 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:1209 0=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000)
07:41:609 ATRAC3 play W[HLE]: HLE\sceAtrac.cpp:1102 This is an atrac3+ stereo audio
07:41:609 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:1224 sceAtracSetLoopNum(0, -1)
07:41:609 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:705 sceAtracGetBufferInfoForReseting(0, 65066252, 09fcf150)
07:41:609 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:927 sceAtracResetPlayPosition(0, 65066252, 65536, 0)
07:41:609 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:531 sceAtracAddStreamData(0, 00010000)
07:41:609 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:1224 sceAtracSetLoopNum(0, -1)
07:41:609 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:531 sceAtracAddStreamData(0, 00010000)
07:41:656 ATRAC3 play I[HLE]: HLE\sceAtrac.cpp:531 sceAtracAddStreamData(0, 00030000)
--lots of ATRAC3 play
