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Full screen + Vsync + texture scaling = performance loss
06-18-2013, 05:42 PM
Post: #11
RE: Full screen + Vsync + texture scaling = performance loss
(06-18-2013 11:35 AM)Henrik Wrote:  We need to make the resolution system a bit more flexible so you can run at non-full resolution while still scaling to full screen. This should let your GPU keep up - it's obvious that it's falling _just_ a little behind.

Yes, this would be great for weaker gpus. Is this hard to implement on Android, I mean to set PPSSPP to run in original PSP resolution (480*272) or is it already implemented by enabling buffered rendering (the image gets blurry, but some games run slower, though some faster) ?

Samsung Captivate, Android 2.3.5 SAUROM, Corn Kernel v701
Fly Evo Chic 3, Android 4.4.2 Stock, improved stock kernel
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RE: Full screen + Vsync + texture scaling = performance loss - vitality19 - 06-18-2013 05:42 PM

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