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So I just wrote an atrac3+ frame decode library (2013-06-03)
06-16-2013, 06:55 AM (This post was last modified: 06-16-2013 07:00 AM by Ritori.)
Post: #239
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-16-2013 12:21 AM)Lerianis Wrote:  
(06-15-2013 05:21 PM)vnctdj Wrote:  
(06-14-2013 03:57 AM)Lerianis Wrote:  
(06-12-2013 06:57 PM)vnctdj Wrote:  
(06-11-2013 10:23 PM)tommy Wrote:  How can I make a windows dll?

Why do you want to make your own .dll file ? Huh

Mainly because there is a x64 version of PPSSPP (although no x64 Orphis branch at this time) and people want to rewrite the .dll to get it to work with that.

As Squall Leonhart said, there is no need to make our own .dll file Wink

Not at the moment, but once the Orphis build fixes flow into the x64 version, we will need to make an x64 version of that .dll to support the x64 version of PPSSPP.

The x64 version is SLIGHTLY faster on a x64 CPU than the x32 version.

I used emuCr version (that make 64 bit version) they alredy make 64 bit dll so dont need to make our own dll 64 bit version If u want 64 bit version try seach emuCR Smile (they take time to build) I though henrik alredy build it for 64 bit dll version Big Grin
here link:
http://www.emucr.com/search/label/PSP?&max-results=12

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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RE: So I just wrote an atrac3+ frame decode library (2013-06-03) - Ritori - 06-16-2013 06:55 AM

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