(06-15-2013, 02:57 PM)[Unknown] Wrote: Well, I think having AdvanceQuick() there is basically a hack, but it theoretically shouldn't break things. This game seems very picky about GPU timing or something...
Question for those who might know - does JPCSP get all the graphics issues right for this game?
-[Unknown]
Jpcsp seems to have the same issue with thin veil of garbage over the graphics, however it is fixed when using jpcsp option "decode indexed textures in clut using shaders" and even when not using that option, bug does not appear always


