Almost, in JPCSP noticed only brighter square instead of Aya shadow.
HUD is rendered properly (no blinking), also overdrive kill do not change Aya to chameleon (ie. proper effect - red "blood" texture over Ayas body).
Dunno about cutscenes leaving mess in framebuffer, because FMV not render for me at all after enabling "shaders" in JPCSP. It seems it not like my HD6850.
HUD is rendered properly (no blinking), also overdrive kill do not change Aya to chameleon (ie. proper effect - red "blood" texture over Ayas body).
Dunno about cutscenes leaving mess in framebuffer, because FMV not render for me at all after enabling "shaders" in JPCSP. It seems it not like my HD6850.

