06-13-2013, 06:44 AM
1. Indeed does happen on a real PSP. Very nice catch, though.
2. This is the GPU timing issue, so it's good to have a good testcase for another game. 3666294 / 50 per vertex... that's basically 1/60 of a second at 222 right there.
3. Should already be fixed, worked for me if I understood properly. I think this was the same SAS issue other games suffered from.
Thanks a lot for the carefully prepared savedata, it really helped.
-[Unknown]
2. This is the GPU timing issue, so it's good to have a good testcase for another game. 3666294 / 50 per vertex... that's basically 1/60 of a second at 222 right there.
3. Should already be fixed, worked for me if I understood properly. I think this was the same SAS issue other games suffered from.
Thanks a lot for the carefully prepared savedata, it really helped.
-[Unknown]

