06-12-2013, 07:39 PM
(This post was last modified: 06-12-2013, 07:45 PM by VIRGIN KLM.)
(06-11-2013, 05:49 PM)Henrik Wrote: This game does tons of very small draw calls, switching between different numbers of bones, and thus different shaders in hardware transform, the way PPSSPP works now. I guess AMD doesn't like shader switching very much.Great! There are 2 other bugs with the game, they might fix more games.
It also switches the texture scaling for every draw call.
There are a number of games that do things like this and we could detect them and use alternative approaches, but that's for the future.
1. There is something wrong with collisions, look at those shaky Parkinson's Syndrome legs, I get the feeling it might affect more stuff than just that. Possibly a weird rounding method?
2. There are textures that their transparency doesn't get rendered as transparent, making objects look non-transparent on areas they should, like wooden fences, flowers etc.
3. Software Rendering makes the models have no light coordination system causing missing/buggy Gouraud/Phong shading and models ending up brighter than they should. (the missing/buggy Gouraud/Phong shading on SW rendering bug affects Tekken DR too)


