About right analog stick
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06-11-2013, 10:38 PM
(This post was last modified: 06-11-2013 10:39 PM by KrossX.)
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RE: About right analog stick
@Henrik: What do you have in mind for proper right stick mapping?
Maybe just add support for using axes as digital input? Linear with maybe a lower threshold for bigger diagonals. Or maybe there's no need for diagonals and 4-way is preferred... *sighs* As per the commit comments, with mappable axes and per-game controls those weird cases can be covered instead of having multiple preset choices. On Windows that is. ズキューーン |
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