06-11-2013, 05:49 PM
This game does tons of very small draw calls, switching between different numbers of bones, and thus different shaders in hardware transform, the way PPSSPP works now. I guess AMD doesn't like shader switching very much.
It also switches the texture scaling for every draw call.
There are a number of games that do things like this and we could detect them and use alternative approaches, but that's for the future.
It also switches the texture scaling for every draw call.
There are a number of games that do things like this and we could detect them and use alternative approaches, but that's for the future.

