06-10-2013, 10:59 AM
(06-10-2013, 05:08 AM)Squall Leonhart Wrote: - Add multi-core processor support = I Refer you to the PCSX2 forums where a thread already exists detailing how difficult it is to multithread a tightly synched console
- Add FXAA and MSAA support - not required, already have the resolution multiplier and Simple 2xSSAA
- Add multiple save states support - Surely you mean multiple slots, the emulator already can save multiple states.
Multi-threading is difficult and that is the reason why it should be done as early as possible. If the project gets bigger, it would be more difficult to change the code.
SSAA is okay but it's expensive and currently it requires Buffered Rendering to be on in order to use it. In some games, we need to turn Buffered Rendering off and the SSAA will be disabled as well. I'm not sure about MSAA but I believe FXAA is faster and it shouldn't need Buffered Rendering.
Regarding multiple save states, I mean multiple slots.

