06-10-2013, 09:09 AM
One of the recent updates caused a weird behavior change. When I load a save from the first save point, the looping sound effect doesn't loop immediately, but the return value for the StreamDataReader thread is still 1.
Then, after the mandatory battle, the sound starts looping again.
My guess is that the sound is being muted somehow, but the problem isn't actually fixed.
Then, after the mandatory battle, the sound starts looping again.
My guess is that the sound is being muted somehow, but the problem isn't actually fixed.

