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Question about Linear Filtering
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So, I was wondering is Linear Filtering in PPSSPP same as GL_LINEAR mode instead of GL_NEAREST? If enabling Linear Filtering changes it to GL_LINEAR then how devs were able to do texture mapping using it without experiencing usual black borders around moving textures/objects? Do real PSP have texture filtering mode (Linear Filtering) unlike Nintendo DS? I could see it in source of github of PPSSPP but I can't understand the procedure of github, too bad!
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Messages In This Thread
Question about Linear Filtering - by Danyal Zia - 06-10-2013, 06:57 AM
RE: Question about Linear Filtering - by Henrik - 06-10-2013, 07:57 AM
RE: Question about Linear Filtering - by Henrik - 06-10-2013, 09:08 AM

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