Final Fantasy Tactics: The War of the Lions
|
06-09-2013, 09:08 PM
Post: #98
|
|||
|
|||
RE: Final Fantasy Tactics: The War of the Lions
(06-09-2013 07:49 PM)Furby Wrote: For the sound, I observe that, while the FMVs play flawlessly (Win32, latest GIT), the audio issues occur everywhere else. THe background music is either horribly balanced and playing something that's muted in the original, or playing something wrong, and the actual sound effects are wrong and often too loud (For instance, the textual vocal effects overpower the background music, while in the game proper they are very quiet). That has been my obversvation as well. I have tested it off a US version, a Euro version, and off my own copy I bought from the PS Store. Also: There is a known fix for the coded slowdown that is present in the game (a slowdown unrelated to emulation). If I patch it directly to an iso, the slowdown fix works on my PSP, but in emulation, it plays with the slowdown, as if it is not patched. I don't know what the odd music and the patch ignoring have to do with the emulator, but I'll try to research whatever I can to find out why it's doing this- with the music in particular. A secondary thought I had to the emulator was, this game has another way to fix the slowdown patch, involving editing a file the PSP Firmware, in seplugins/GAME.TXT to add ms0:/livepatch/livepatch.prx 1, and creating a folder called livepatch at the root of your memory stick and put the file livepatch.prx inside this folder. Though with an emulator, I don't think there's a way to duplicate this process, so I was going to stick with patching the iso itself. I can't understand why the patch would be ignored when played through the emulator though, since it actually changes some of the code. It's confused me! |
|||
« Next Oldest | Next Newest »
|