Testing assets
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06-09-2013, 06:53 PM
(This post was last modified: 06-09-2013 06:53 PM by [Unknown].)
Post: #4
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RE: Testing assets
BubblegumBalloon, thanks, I'll use those soon. Sounds nice btw, I like 8-bit stuff.
VIRGIN KLM, the trouble is, I have some of these samples from games already, but I can't check those into pspautotests and have automated unit tests for them. I'd like to put out tests so oioitff, gid15, hrydgard, and others can benefit from them as well. There are definitely PSMFs without audio: some of Lunar's intro videos (XSEED logo etc.) have no audio. I can't use any leaked utilities (ps3 sdk, etc. not that I have them either) to generate these because that "poisons" the files and means I can't redistribute them still anyway. -[Unknown] |
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Messages In This Thread |
Testing assets - [Unknown] - 06-08-2013, 03:03 AM
RE: Testing assets - BubblegumBalloon - 06-08-2013, 10:49 AM
RE: Testing assets - VIRGIN KLM - 06-09-2013, 06:26 PM
RE: Testing assets - [Unknown] - 06-09-2013 06:53 PM
RE: Testing assets - VIRGIN KLM - 06-09-2013, 07:30 PM
RE: Testing assets - BubblegumBalloon - 06-09-2013, 07:16 PM
RE: Testing assets - BubblegumBalloon - 06-09-2013, 07:35 PM
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