06-08-2013, 09:39 PM
(This post was last modified: 06-08-2013, 09:42 PM by solarmystic.)
(06-08-2013, 09:35 PM)RPG Advocate Wrote:(06-08-2013, 05:18 PM)solarmystic Wrote: Retested with 0.7.6-1207-windows-x86 with rig in sig.
The game finally goes further, you can get through the 1st battle now, and finish it off! (Previously it'd just get unresponsive at the 1st battle)
Voices can now be heard ingame, plus the BGM. Only cutscene voices are still mute. Also, sound fx is a bit scratchy.
Mods, I think the game can be moved to Playable now, if anyone else can verify my findings.
Verified, but sound effects seemed fine when I tested it.
Sfx has been fixed in 0.7.6-1211 and beyond by yet another awesome fix from oioitff.
https://github.com/hrydgard/ppsspp/commi...feb8874465
It was scracthy before that, and a bit too loud during the 1st build that made Sol Trigger playable which was 0.7.6-1207
It was also disproportionally louder than the rest of the audio before that fix.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

