Automated Windows x64 builds?
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06-08-2013, 08:36 PM
Post: #15
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RE: Automated Windows x64 builds?
Unless you want to run the game at 20x the regular speed, it's then pointless to use a 64bit build since 32bit is perfectly working fine and there's no compelling reason to use it. It's useful for some other emu (Dolphin), not so much here for our low memory handheld console.
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