The 3rd Birthday
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06-08-2013, 12:04 PM
(This post was last modified: 06-08-2013 01:39 PM by ARMAC.)
Post: #121
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RE: The 3rd Birthday
(PC post)
Oioitff fixed the overlay issue caused by movies for this game eariler, but reverted the change later because it broke God of War. https://github.com/oioitff/ppsspp/commit...d0bf0ac85f The latest automatic build of the official version with video support still has the grey post-video artifacting in this game (it was solid grey before without video support). So i took the source and re-added oioitff's fix and now it's OK, of course. DL: http://www.mediafire.com/?gtbcqczpqcrohn0 Exe can/should be used alongside the regular v0.7.6-1192-g30536fa release. It just has those two lines added from Oioitff to get rid of the grey overlay. ------------------------ The issue of constant decimating/creation of the FBO for the HUD is still here tho. It happens during normal gameplay if the camera is close to the wall or other objects - basically when moving the camera closer to Aya or it's just constantly flickering each second in the base between missions. idle0 I[HLE]: GLES\Framebuffer.cpp:435 Creating FBO for 04154000 : <128 x 64 x 2> idle0 I[HLE]: GLES\Framebuffer.cpp:637 Decimating FBO for 04154000 <128 x 64 x 2> age 6 That said, the EmuCR 04/27/13 (v0.7.6-164-gc1a2ee5) build mentioned on the previous page doesn't have this issue at all. Now, just to find out what broke it around that time so those eager for T3B can have a hackfixed version. edit: ...lol well...updating is crazy so g30536fa is already "old" but whatever... |
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