Automated Windows x64 builds?
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06-06-2013, 04:38 PM
(This post was last modified: 06-06-2013 04:40 PM by solarmystic.)
Post: #14
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RE: Automated Windows x64 builds?
(06-06-2013 03:52 AM)[Unknown] Wrote: This could even be a better 64-bit driver for your video card, I think. You are of course, correct. I redid the test for actual games, and the results are mostly within the expected deviation. Games which offer significant performance increases in 64bit version are often those that aren't CPU limited/constricted to begin with at 2x RR with unlimited VPS. Also, performance differences between the 2 builds are often negated when the emulator is run at a higher Rendering Resolution (4x RR or 1080p fullscreen), so that the situation becomes effectively GPU limited instead of CPU limited. My point was that the 64bit build innately offers lower CPU overhead for that particular test, and it seems to be true when other games are tested at that same 2x RR which means that the GPU could be utilized fully at those given settings instead of being bottlenecked by the CPU. You are obviously not going to notice it with your monster i7 rigs which have tonnes of the CPU power to spare. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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