Port of PPSSPP to the OpenPandora
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01-17-2013, 08:19 AM
Post: #21
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RE: Port of PPSSPP to the OpenPandora
Hi xsacha.
FIY, I successfully compiled current revision of PPSSPP on the Pandora. A "[0]" on glConfig is missplaced, so I had first a compile error, then a Segfault at run. I'll send the diff later. About the #include <signal.h> and #undef R0, with the new JIT, I had many new ambiguities, with almost all register from R0 to R11... I tried to #undef them but it didn't work, so I fall back (again, I know it's bad) to not include signal and declare kill. About JIT (the version in the current git repo master branch), it compiled and run successfully on the Pandora. I activate it wth the GUI and try a couple of games. They works flawlessly but I did't found that the performance changed. Do you know if there is some profiling tool inside PPSSPP that can be activated? I didn't found any but didn't look very much. |
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