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Port of PPSSPP to the OpenPandora
#21
Hi xsacha.

FIY, I successfully compiled current revision of PPSSPP on the Pandora.

A "[0]" on glConfig is missplaced, so I had first a compile error, then a Segfault at run. I'll send the diff later.

About the #include <signal.h> and #undef R0, with the new JIT, I had many new ambiguities, with almost all register from R0 to R11... I tried to #undef them but it didn't work, so I fall back (again, I know it's bad) to not include signal and declare kill.

About JIT (the version in the current git repo master branch), it compiled and run successfully on the Pandora. I activate it wth the GUI and try a couple of games. They works flawlessly but I did't found that the performance changed.
Do you know if there is some profiling tool inside PPSSPP that can be activated? I didn't found any but didn't look very much.
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Messages In This Thread
Port of PPSSPP to the OpenPandora - by ptitSeb - 01-06-2013, 10:02 AM
RE: Port of PPSSPP to the OpenPandora - by Henrik - 01-06-2013, 12:04 PM
RE: Port of PPSSPP to the OpenPandora - by xsacha - 01-10-2013, 04:48 AM
RE: Port of PPSSPP to the OpenPandora - by Henrik - 01-11-2013, 12:21 AM
RE: Port of PPSSPP to the OpenPandora - by xsacha - 01-12-2013, 11:45 AM
RE: Port of PPSSPP to the OpenPandora - by xsacha - 01-12-2013, 02:29 PM
RE: Port of PPSSPP to the OpenPandora - by xsacha - 01-13-2013, 09:06 AM
RE: Port of PPSSPP to the OpenPandora - by Henrik - 01-13-2013, 10:54 AM
RE: Port of PPSSPP to the OpenPandora - by ptitSeb - 01-17-2013, 08:19 AM
RE: Port of PPSSPP to the OpenPandora - by xsacha - 01-17-2013, 10:45 AM
RE: Port of PPSSPP to the OpenPandora - by xsacha - 01-20-2013, 08:16 AM
RE: Port of PPSSPP to the OpenPandora - by xsacha - 05-06-2013, 09:32 AM
RE: Port of PPSSPP to the OpenPandora - by xsacha - 05-06-2013, 12:58 PM
RE: Port of PPSSPP to the OpenPandora - by Zero3K - 11-08-2013, 06:54 PM

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