06-01-2013, 03:34 PM
(03-21-2013, 09:23 AM)sfageas Wrote: Genre : Sports - Casino
Region : EU
Format : ISO
Version : v0.7-182-g6073292
Game ID : ULES01431
OS : Win
Compatibility : Nothing
Notes : -
LOG:
Code:19:50:501 EmuThread.cpp:74 I[BOOT]: Starting up hardware. 19:50:502 System.cpp:51 I[HLE]: PPSSPP v0.7-182-g6073292 19:50:502 MemArena.cpp:366 I[MM]: Found valid memory base at 06000000 after 21 tries. 19:50:502 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0A800000 (mirror at 0 @ 0E000000, uncached @ 0E000000) 19:50:594 Loaders.cpp:89 I[LOAD]: Identifying file... 19:52:071 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 19:52:155 PSPLoaders.cpp:80 I[LOAD]: ULES01431 : DEAD OR ALIVE Paradise 19:52:221 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 19:52:221 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized 19:52:221 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O... 19:52:221 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\ 19:52:221 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\ 19:52:221 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\flash0\ 19:52:221 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\flash0\ 19:52:222 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 19:52:222 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\psp\ppsspp\memstick\PSP\PPSSPP_STATE 19:52:223 HLE\sceKernel.cpp:119 I[HLE]: Kernel initialized. 19:52:503 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 11020020 19:52:509 Util\BlockAllocator.cpp:310 I[HLE]: ----------- 19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 08d3fd00 size 0053bd00 taken=1 tag=ELF 19:52:509 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08d3fd00 - 0a000000 size 012c0300 taken=0 tag=(untitled) 19:52:511 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 19:52:583 HLE\sceKernelModule.cpp:393 I[LOAD]: Module doap: 00000000 08a69b08 08a69b20 19:52:583 HLE\sceKernelModule.cpp:482 I[HLE]: Exporting ent 0 named doap, 2 funcs, 4 vars, resident 08a69ec8 19:52:584 HLE\sceKernelModule.cpp:704 I[LOAD]: Module entry: 08a018c8 19:52:584 root I[BOOT]: EmuThread.cpp:99 Done. 19:53:406 root E[HLE]: HLE\sceKernelMemory.cpp:655 sceKernelSetCompiledSdkVersion600_602 unknown SDK : 5000010 19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1501 276 = sceKernelCreateThread(name="user_main", entry=08a019dc, prio=20, stacksize=262144) 19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 19:53:406 root I[HLE]: HLE\sceKernelThread.cpp:1618 __KernelReturnFromThread : root 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:310 ----------- 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 08d3fd00 size 0053bd00 taken=1 tag=ELF 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 08d3fd00 - 09ea0000 size 01160300 taken=1 tag=UserSbrk 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09ea0000 - 09fbfc00 size 0011fc00 taken=0 tag=(untitled) 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 19:53:406 user_main I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 19:53:411 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 281 = sceKernelCreateThread(name="GZIP", entry=08a634bc, prio=11, stacksize=8192) 19:53:411 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=281, argSize=4, argPtr= 09fff520 ) 19:53:593 user_main W[HLE]: HLE\sceMpeg.cpp:1489 UNIML: sceMp3InitResource 19:53:681 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 292 = sceKernelCreateThread(name="Mp3PspThread", entry=08a634bc, prio=10, stacksize=16384) 19:53:681 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=292, argSize=4, argPtr= 09fff460 ) 19:53:683 user_main I[HLE]: HLE\sceSas.cpp:66 sceSasInit(08d3eec0, 1024, 32, 0, 44100) 19:53:684 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 295 = sceKernelCreateThread(name="SoundPspThread", entry=08a634bc, prio=10, stacksize=16384) 19:53:684 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=295, argSize=4, argPtr= 09fff4e0 ) 19:53:776 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 297 = sceKernelCreateThread(name="GZIP", entry=08a634bc, prio=11, stacksize=8192) 19:53:776 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=297, argSize=4, argPtr= 09fff4a0 ) 19:53:828 GZIP I[HLE]: HLE\sceKernelThread.cpp:1675 sceKernelExitDeleteThread() 19:53:828 user_main E[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:368 Kernel: Bad object handle 297 (00000129) 19:53:828 user_main E[HLE]: HLE\sceKernelThread.cpp:2065 sceKernelWaitThreadEnd - bad thread 297 19:53:829 user_main I[HLE]: HLE\scePower.cpp:227 scePowerSetClockFrequency(333,333,166) 19:53:829 user_main I[HLE]: HLE\sceKernelThread.cpp:1501 297 = sceKernelCreateThread(name="MTC_TASK", entry=08804560, prio=20, stacksize=32768) 19:53:829 user_main I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=297, argSize=4, argPtr= 09fff5c0 ) 19:54:017 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1501 300 = sceKernelCreateThread(name="MTC_TASK", entry=08804560, prio=20, stacksize=32768) 19:54:017 MTC_TASK I[HLE]: HLE\sceKernelThread.cpp:1537 sceKernelStartThread(thread=300, argSize=4, argPtr= 09fb59b0 ) 19:54:038 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00044000 : 480 x 272 x 1 19:54:107 user_main I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
does this mean this game cannot be played, no matter whatsoever ? by any means, this game cannot be played using PPSSPP?

