Looks like the game is unloading a module for some reason, then stopping. It shouldn't be, though. It should look more like this:
42:16:643 user_main E[HLE]: HLE\sceIo.cpp:1574 UNIMPL 0=sceIoIoctl id: 0000011c, cmd 01f100a6, indataPtr 09fff520, inlen 00000010, outdataPtr 00000000, outLen 00000000
42:16:643 user_main I[HLE]: HLE\sceIo.cpp:1559 sceIoIoCtl: Unknown cmd 01f30003 always returns 1
42:16:643 user_main E[HLE]: HLE\sceIo.cpp:1574 UNIMPL 0=sceIoIoctl id: 0000011c, cmd 01f100a6, indataPtr 09fff520, inlen 00000010, outdataPtr 00000000, outLen 00000000
42:16:643 user_main I[HLE]: HLE\sceIo.cpp:1559 sceIoIoCtl: Unknown cmd 01f30003 always returns 1
42:16:711 user_main E[HLE]: Util\BlockAllocator.cpp:271 BlockAllocator : invalid free 093af1e8
42:16:711 user_main W[HLE]: HLE\sceKernelMemory.cpp:1191 800201b6=sceKernelFreeVpl(278, 093af1e8): Unable to free
42:16:711 user_main E[HLE]: sceKernel.h:446 Kernel: Bad object handle 0 (00000000)
Is your DirectX and Graphics Driver up to date? Or is the game working for you on older builds(no older than 7.6-961)?
42:16:643 user_main E[HLE]: HLE\sceIo.cpp:1574 UNIMPL 0=sceIoIoctl id: 0000011c, cmd 01f100a6, indataPtr 09fff520, inlen 00000010, outdataPtr 00000000, outLen 00000000
42:16:643 user_main I[HLE]: HLE\sceIo.cpp:1559 sceIoIoCtl: Unknown cmd 01f30003 always returns 1
42:16:643 user_main E[HLE]: HLE\sceIo.cpp:1574 UNIMPL 0=sceIoIoctl id: 0000011c, cmd 01f100a6, indataPtr 09fff520, inlen 00000010, outdataPtr 00000000, outLen 00000000
42:16:643 user_main I[HLE]: HLE\sceIo.cpp:1559 sceIoIoCtl: Unknown cmd 01f30003 always returns 1
42:16:711 user_main E[HLE]: Util\BlockAllocator.cpp:271 BlockAllocator : invalid free 093af1e8
42:16:711 user_main W[HLE]: HLE\sceKernelMemory.cpp:1191 800201b6=sceKernelFreeVpl(278, 093af1e8): Unable to free
42:16:711 user_main E[HLE]: sceKernel.h:446 Kernel: Bad object handle 0 (00000000)
Is your DirectX and Graphics Driver up to date? Or is the game working for you on older builds(no older than 7.6-961)?

