05-30-2013, 07:41 PM
(This post was last modified: 05-30-2013, 07:42 PM by solarmystic.)
Retested with 0.7.6-935 on windows using rig in sig.
The same issue persists. The game refuses to budge beyond the start of the first battle.
Logfile for the interested parties:-
http://www.mediafire.com/?e3xuif14a36cnvb
Some newer entries to the log now:-
The same issue persists. The game refuses to budge beyond the start of the first battle.
Logfile for the interested parties:-
http://www.mediafire.com/?e3xuif14a36cnvb
Some newer entries to the log now:-
Code:
37:18:812 sound wave t E[HLE]: HLE\sceP3da.cpp:36 UNIMPL sceP3daBridgeCore(09fe6240, 00000004, 00000800, 08a45418, 08a432c0)
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

